Floor Planter: As with the wall planter, these will be a focal point in the environment. I wanted modularity and flexibility to adapt the sizes as needed. For this I used splines and a profile outline mesh so that I can easily change and adjust where necessary. Concept art: Current model:
The article can be found here: https://80.lv/articles/001agt-004adk-005cg-modular-scene-in-ue4-blockout-vertex-paint-decals/ Here is the breakdown of my modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler. Thank you 80 Level and Kirill Tokarev…
hello you guys, its me again :D modular time! ive seen way many modular works on portfolios around, so i thought it would be a good idea to work my skills out with the tech. first approach to it (as i had mostly modelled internal scenes, with no need for modular more than some bsp's with seamless tileable textures). so, as…
Never done modular stuff before. It's pretty fun. Working on this stuff for my project. First set is for a small rural village. Next step is fixing some holes and such, then texturing.
I think its a good start. The thing about creating good modular sets is to make a solid set of modular pieces that you can do 80% of the work with, which, looking at your stuff for buildings now, I think you're headed in the right direction. Then, make one-off stuff to break up the modularity of it all with the last…
Im pretty new to this style of creating buildings using the modular chunk method. I had some questions about it. This is the way im doing modulars. Is it better to have modulars in smaller chunks ie windows, dividers, etc. Or in medium size chunks like a whole wall with windows already embedded in them? The reason i say…
Not exactly sure what you mean by modularity pieces. Depends on the level/area, but most stuff is modular, and few stuff is tfrag (or non-modular). Here's some shots of the level above with some draw overs. The multicolored image shows things that are repeated in the shot, though almost everything is modular. And the red…
Hi everyone! I am currently in an advanced modeling class and we are learning about building modular environments. I am currently working on this viking home and would love any feedback! I am still blocking some things out and are working on moving into more detail. It is currently in Unreal as well. Below I will post my…