the problem isnt so much that you did not know how to do things, but the fact that you stated "blender isnt good for gamedev because it lacks x y z" while clearly the "facts" were not true a better aproach would have been to inform yourself on the subject before posting also all blender users i encountered on polycount…
I'm honestly holding out hope for someone (if not roaoa himself) will fix up PME, as it's a massive part of my workflow. Blender addons are open source by definition, so anyone can go in and make adjustments. Another alternative is 'Serpens', a node-based interface for building your own addons that do export to Python (and…
I'd really like PSD-support before then though, especially when you consider that GSOC projects can take more than a year to fully find their way into an official Blender build. Openraster would be a nice extra, but given how few image editors use it (Gimp, MyPaint, Krita) and the fact that the commercial ones will most…
@wilson66 I am not familiar with the d-noise add-on, so I don't know what it used exactly. But any option naming OptiX sound like it would use the OptiX cycles rendering device. And for OptiX you need a card with Ray tracing cores, so any of the RTX series. If you use the denoiser compositing node on the other hand, that…
As far as I read Blender uses OGL to draw its interface. Also saw reports that manipulating e.g. nodes in the node view gets slower depending on scene complexity even if only node editor is visible. Probably nothing the user can do about. Yes, 2.8 feels like a step back in performance. Heck, I went out and bought the…
Does anyone work much with Scripted Expression Drivers in Blender? I've set up a few drivers for some shape keys for a face rig, but I have to navigate to each one and "Update Dependencies" every time I close and reopen the file to get them to work again. I feel like I'm missing something that'd update that automatically…
I'm here for some information about this model format,its extension is YOBJ.I'm providing a sample model file and textures below. http://www.datafilehost.com/d/7638c65f also here is a blender script which opens the model in blender 2.49 https://mega.co.nz/#!1llHUb5a!14iCHUtlmFL_aPvICWaeoYXcRNffzfFuFzagDCTwriE Unfortunately…
Hi all, A quick question: it seem when I import DAE (collada) files, the material's shader is always empty? Even after I have setup everything in Blender, and then export to DAE with extra material information. I would understand if DAE simply can't hold blender specific material information, could Blender setup the basic…
Thx for the replies, I am going to ask a silly question: Has anyone tried to create a key/mouse configuration with 2.8 in mind? https://developer.blender.org/T54963 And if I am really honest, I would love this: UI-wise, 2.8 just feel more natural to me: it's a bit Modo-ish, the main tools are now big buttons which is good…
@musashidan I think it animates the bones directly I haven't gotten it yet (very busy with other stuff). This is how rigging should have been from the very beginning The fact that u can pin any bone or group of bones opens up a lot of possiblities while animating. say u place a finger on the floor, u can pin that finger…