I'm missing a Modo feature in Blender 2.8, and that is to have the tweak/ sculpt tools to only have an influence on selected faces/ vertices. In Modo, I can select a couple of faces, activate the tweak tool, and all unselected polygons will automatically be ignored by the tool. Is something similar possible somehow in…
I don't know why people think learning Blender is so hard. I was a bit overwhelmed at first trying to figure it out on my own and I had already been used to 3DS Max. After I found some video tutorials on blender basics, it all fell into place. All it took was someone to explain the way it works, then I just did drills on…
@Auldbenkenobi Click the "Toggle HTML View" button (looks like </> ) on the post toolbar, write anything at the end of all that text, then press that button again. That text will be outside all quotes and you can change it to what you actually want. I would try a "site:" google search, but it's hit and miss:…
Hey Pior, if you bring up the n panel (right hand side in the 3d view) and go down to rig main properties you can snap IK to FK pose or FK to IK pose then keyframe the bones of the inactive mode so when you switch the pose is identical. Rigify rig is really nice but because its so complicated it's hard to retroactively…
This is all very slow. As a concept artist, I prefer the direct modeling approach, as in Maya, Blender and Xsi. If I'm not sure about something, I just copy the shape.
Well yeah :) the sculpt brushes/sculpt mode being available at all times is extremely powerful - for shrinkwrap, but also for straight up regular modeling. Very useful stuff !
@Justo no addon or edgesplit needed - actually I keep things very simple. I just place seams (not sharp). When im done with unwrapping and layout - I just select all objects and do uv>seams from islands> mark sharp (uv editor) - just make sure to turn on autosmooth at 179° or so. To redo the sharp edges it's easy enough to…
@aaguilar_art As long the changes happen in Object mode they won't affect linked meshes. You need to keep their data linked and change scale and rotation of the other cylinders in Object mode, doing the changes which should affect all instances in Edit mode. Related tip: You can link materials in two ways, Data and Object.…
hey guys, what's your preferred method of making pipes? All shapes, all sizes. Some Brian Sum stuff for example: I think the fastest easiest method is via making curves converted from geo, then using a separate curve to define the shape and segments, like this method shows. Do you prefer any other method? Any Spin tool…