Does anyone here likes that the "Local View / Isolate" also does "Auto Focus" on the selected object instead of just keeping the view in the same place?
You can see the icon besides the collections lighting up depending on the selected object, no? That's a pretty evident signal of which collection contains selected stuff?
@wilson66 Don't use the outliner for parenting operations. Instead select the objects you want to unparent and then press Alt+P. Then select Unparent and keep Transform.
Yep, that's it. Or at least, from the Zbrush example it looks like it You can even hide the objects you used in the Cap from the viewport, they will be displayed anyway.
@"Michael Knubben" : "crucially, Blender _does_ display the collection in the top left of the viewport." I would say : close, but not quite ! It does display the name of the currently active selection (last collection that was proactively clicked on or interacted with in the outliner), but that is different from the…
AFAIK, there isn't a way to save the settings, but you can go directly into edit mode immediately upon an objects creation by selecting in the preferences >Editing> New Objects> Enter Edit Mode. It would be great to have the settings saved, but it wasnt part of the mandate when the overhaul was done. :/ I'm not sure tbh.…
Materials behavior is and have always been a huge flaw in Blender IMO. In Max for example if you import an object it asks if it expected to usealredy existing material in your scene. Blender just adds 001 to both material and textures . You end up with a huge mess of materials and textures : Material.001, material.002 and…
MMB goes even further : it's also possible to tab grab, loosely move in the guesstimated direction of the desired axis, and then tap MMB to lock. it will constrain to the expected axis and will do so in alignment with the location the object was at before it was grabbed and moved around. And then Ctrl to constrain to…
@daniellooartist this might be what you're looking for: https://docs.blender.org/manual/en/latest/scene_layout/object/tools/tool_settings.html#bpy-types-toolsettings-use-transform-data-origin