This is a 3 week project focusing on mood and lighting with very few assets. I was also trying to make it fit into Rise of the Tomb Raider art style using UE4.
Stylized medieval town for a new Hide&Seek game called 'Witch Hunt' which is currently on STEAM Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=786183912 in UE4
Started working on a cell shader in UE4, would love some feedback and feature requests on it! http://polycount.com/discussion/170480/cell-shading-in-unreal-engine-4#latest
This is some work I did on a very cool project that unfortunately got cancelled:/ Was a great opportunity to do medieval environment work though. these renders are a combo of Cryengine and UE4.
Working on completing my Laundromat Scene. Tweaking LUTs and such now. Full thread started here: http://polycount.com/discussion/170993/ue4-king-wash-laundromat#latest
Working on a bunch of stylized mini-tiled-environments and props. And a virtual visit of the place I'm working in: mobile version in Unity: UE4 version for fun: Still very wip.
Peace in Green Main topic here: http://polycount.com/discussion/181227/ue4-peace-in-green A small environment rendered in UE4 : ) Normal map was painted in Substance Designer, textured in Quixel Suite. Hope you like it The plasma FX in the middle of Triangle was made by Jeremy Baldwin.You can purchase this cool FX on…
Final result of my environment More screens - https://www.artstation.com/artwork/8Pl2x WIP - http://polycount.com/discussion/173647/ue4-medieval-courtyard-the-witcher-3-fan-art
You could have better results in UE4 and CryEngine both in less than 28 hours, even including downloading both engines and building the scene and lighting from scratch.