Im starting to get depressed when skinning things, seriously. Im using 3dsmax 2012. I work with decompiled models so, what I do is: 1. Put my model at the same place and size as the default model.(Model is in BindPose) 2. Reset XForm to make sure scale and rotation are at 100%(1 in maya I think) 3. Look the bones that the…
Alright, last ditch effort: Here's my entire compiling process step by step. Please tell me where I'm fucking up. I have my Maya project at "G: \Personal\Dota2\DragonKnight" which I'll abbreviate as "PROJECT". I have Dota 2 installed at "C: \Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota" which I'll abbreviate…
About dota cinema, just a wake up call, but for those of you who are complaining about Dota Cinema, you are just lazy communist, and want the workshop to provide equal publicity even to the people who are not working hard enough to get it. You know, Dota Cinema didnt magically get 600k subscribers out of thin air. They put…
I have to agree. I think a lot of the complaining about the structure of the workshop has resulted in Valve making changes that are a solid step backward. Having the most popular list refresh daily means that the items that have an outside source of views, be it from team/player advertising, and other 3rd party vote…
No actually it is possible to do cloth effects on any hero, whether or not they have a cloth based item by default. Point in case: [ame="http://www.youtube.com/watch?v=a0YIYQROe0k"][DOTA2] Phantom Lancer Feathered Naginata Soft Body Physics Test - YouTube[/ame] That being said I still don't think it's a good idea to…
Valve's blatant lack of communication is one factor that makes it very difficult for me to continue working within the workshop. Here are two examples, when valve was releasing the chicken courier I found out when they were planning it through cyborgmatt, a week before they released it, then when that day came and nothing…
Well that escalated pretty quickly, needed the sleep yesterday night so didn't post anything than but to be honost I'm pretty happy to read the last 5 pages of this thread. It's means a lot of ppl think the same and the workshop and Valve are in a need to change some things. I've started and quit several times making items…
Hi, hope this is the right thread. Started out on a ward model just to learn about the 3D to game process. The problem is that I am getting stomped by the import tool in DOTA and cant figure out what is going wrong. Model is done in 3ds max exported to smd and fbx. Both export file types receive the same error. Modell is…
Hi everybody! I'm looking at some awesome stuff so far, everyone. This is my first Polycount post, I hope I'm placing this on the right place. I'm Daniel "Danidem" Lucanu and I work as concept artist. I'm looking for 3D artists to collaborate at the Dota 2 Workshop. I simply love the Dota 2 Art style as well as the game…