Hi all, please, can someone tell me how in Maya i can create Uv with size 2048x1024, instead of 2048x2048. If in UV snapshot i changing the aspect ratio on the 2048x1024 grid simply compressed.
Just a few quick questions: By polygon limit on the technical requirements page they mean triangle count? If the model is not visible/barely visible in the portrait, is it still recommended to create higher res LoD0? Are they used for anything else? Thanks.
hi im a maya user , i would like to ask is there any guide on how to render out in maya to create a load screen like this ? :)http://cdn.dota2.com/apps/dota2/images/playtab/english/belle.jpg
Hey guys I started a new set a couple of days ago, working on creating some items for batrider. The mount is a very early block out I wanted to create a more aggressive predatory bat, taking some reference from the night stalker character amongst other things. I may also experiment with a slightly frankenstein'd together…
@Dukefleed If the hook is being replaced when he throws it, what's most likely happening is that the normal hook is being hidden while the new one is created for the ability so then what you would need to do is create/attach the particle sequence to the ability hook and hide/destroy the ones on the regular hook until the…
Source uses Max Standard, X+ Y- Z+. They confuse it though by releasing source files with X+ Y+ Z+. I created a thread on the dev forum about it and I don't think they changed the released files at all.
So Valve never plays by their rules, but it is clearly stated: http://www.dota2.com/workshop/requirements "Please note that Dota 2 does not support double-sided materials; you will need to create geometry where a backside is needed."
There's nothing wrong with promoting your work here unless nobody spends the time to answer a question you ask (which is not an issue here, i believe). It's hard to create good stuff and people want to get attention, that simple.
sure you can and it happened often enough, our waldi for instance has a "custom" material, as the original courier material creates strange purple spec and has no control over a lot of masks you usually can use.
The first item of the pack is ready to go! :) We had to import the .zip created by the test client but that's ok. @Cyborgmatt: I must be really blind but I can't find the tag option anywhere in the client D: Collection page: