Hey man, I am by far no expert on anatomy but here is a really quick paintover outlining the stuff I thought could be changed. I couldn't get the 3/4 view right with the liquify tool so I just made notes on that one hehe. my 2 cents, hope it helps! If someone could add something to this that would be great, just starting…
A few low detail heads done for a study session over at CGSculpt.org The premise is they provide you with references and a base head, and you're only allowed to use 1 subdivision, yet capture a likeness. I've made 3 so far. Just so I'm not cluttering up WAYWO too much, links to some of the refs.…
Just still fiddling with some busts. Did this guy over the last 2-3 evenings. Textures are photo sourced, sculpt is from scratch(no refs). I'm shooting for something stylistically similar to the Mass Effect series. 1024 textures (diffuse, normal, spec) and nearly 3k tris for just the head. **Thanks and credit again to…
Jesse, looking for crits? or just posting? Too bad! HA HA! <3 That looks like a pain to hold Jesse. Specifically the bump right where the web of your hand would go. If the grip is the proper scale, the trigger and trigger guard seem too small. If the trigger are is human scale then the grip is too big. Otherwise seems…
Andrew Mackie: thanks man, I'll see what's up with the goggles. I think it may be the loose placement of the straps + heavy shadowing. Ferg and Catstyle: It's the old Alan Rickman, you're not worth my time syndrome... or at least it's supposed to be;) little update, looking for a good body, hands to follow: #1 would…
gibson: im curious to see what you thought i look like haha Bishop: my plugs are at 3/4 of an inch, so that may be just a tad bigger than they really are, but yes they are pretty close to that size :P ill probably show some reference pictures once i get a bit further oh and i forgot to put this in my last post, but here…
If you were asking me how I did the leaves on the jewelry box; then, here is one way to accomplish it. 1. In 3D Max. Start with a 2 x 8 plane. 2. Move the verts around to get the basic shape. 3. Make a copy. 4. Move the verts in to shape. 5. Make a copy. 6. Move the verts in to shape. 7. Extrude the border of the first…
Swizzle - woah thats awesome man! Whats that for? Here is something I've been working on a bit in the last few days (also working on an entry for the low poly Time Machine comp) Gave him a 5k limit and hit that nail on the head! UV unwrap is done now so just gotta tighten it up and then start to texture. this is my…
Technically...don't we all come from a box? :poly142: Looks like a very characteristically strange woman..or a man w/ small boobs. Transgender? Pixelchoat: Love your rednecks! Photosourced textures ya? I'd say the weakest part of all 3 are the feet/boots. The shoes all look inflated, and the 1 set of feet seem off (the…
Attack on the last ability is mis-spelled. As far as making it look better, it's not terrible at the moment. It seems what might give it more "pazzaz" is making the icons beside the abilities a little more 3 dimensional and defined. They're kinda flat and lacking in depth at the moment. Only other spot that would really…