Hi! While there might other factors contributing, at a glance, I find it odd that "Cast Shadows" is switched off in the light details. With that setup I'd expect the pawns to not cast shadows onto the board. Didn't touch Unreal in a bit, maybe I'm missing something here.
Hello my name is Jeremy and I am a 3d modeler having trouble getting a 3d model I made into unreal with the unreal mannequin skeletal pose so it will work with unreal animation control rig. Current model has the geometry ripping and tearing while animating, which points to a bad weight paint job on my part, but it does not…