Good day or night to y'all! I ended up scoring two art tests from 38 Studios and Sony's Bend Games Studio about a month ago. You can read a longer story at my blog, but the short story is that I had a phone interview with Sony and they hired me on as a contract environment artist in Bend, OR! This community is awesome and…
As for Leilei's request concerning mirroring, here's how I'd like to see it done: Mirror Geometry: this command will mirror an object over a world-coordinates axis. If the object overlaps the axis, the overlapping portion will be deleted and replaced by the mirror. All vertices within the merge tolerance along the axis…
You may have tried this, but I usually just stick a texture of almost pure rust under my 'top' metal layer, put a slight inner shadow on the top layer and add a mask, then use one of JohnnySix's grime/filth brushes to rub away the metal to 'reveal' the rust. If you play with the layer FX on the top layer, you can get a…
http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm There is a function called "modifySubdivIters" which will do just this, via NURMS in editable poly. I like the functionality of this through nurms because it lets you do multiple objects at once and also doesn't go back up the stack if you isolate selection.…
I have a friend who open his stuff up in a web browser. apparently it gives perspective, like its just another piece on the internet. I guess posting it at a blog would have the similar effect. but I think tricking your brain that your art is something new is usually a good idea. You really need to render something out,…
You could start off with levels and then clean it up in Zbrush. That's what I'd do. Or, if you have a highpoly around for it you could get a very clean mask from that. That's as clean as I could get it. Not super clean but it's better than starting from scratch in Zbrush from the displacement map. You could do a few…
It looks like you're using the New Texture from UV Map option to see the result of your UV Planar, which is working as expected. Here's the issue: ZBrush HATES when UVs touch the 0-1 boundaries (that is, any UV point lined up exactly to 0 or 1 U/V, which is what happens with planes when you do Uvp). Anything baked to to a…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
I have a TomTom 330S here. Its pretty good for getting around, and like others I would recommend getting the portable friction mount, and a unit with text to speech. A few things to watch out for when you do finally get one and go to use it: 1. Shortest Route means Shortest Route. If you have a route with 20 turns and it…
its less linear than GOW2. that thing was shooting gallery linear. and the "choose which railroad path you want to take" didn't help much either in delineating the whole experience. of course you're being carroted off in COD4, and its scripted and all that. but its so cleverly done, and some of the levels you can approach…