Hi I was wondering if anyone could help me out with this situation. I have this door I'm working on and something strange is happening with it. I have it where i have it where the door has multiple objects when I export it, as a frame, door, and handle. When I do the door it has it where this extra detail on its uv map…
You are absolutely right KN5743, thanks for pointing that out. I went back and attempted a different type of chair leg that looks much more structurally sound. I also went and sculpted the flag and the low polys for both these assets are on the way along with the UVs. I also tweaked the lighting a bit more in the scene…
Looks like a good start. I think it would be a good idea to set up some lighting in here, even if its placeholder. The space just feels kinda dark and uninspiring right now. I like the reference, but i feel like the yellow curly bits, while fitting nicely in the concept...look out of place in your scene. I think it might…
Made 3 days ago : zoning out in krita this happen thought might as well see what people can do with a "loaned conceptual design", credit is required thanks have fun. "Fixed:" If you do not know the show its the jetsons rosie robot and the samurai pizza cats show , both americanized version & the asn one. Off memory no…
Hi Brian, thanks for your comments. As this is just a first practice it is for visual purposes only, but I would like to learn how to make game ready props so I should learn the low poly modelling techniques - there's plenty of tutorials out there so it's just a case of finding the right ones - can be a bit overwhelming!…
I think the lighting could use some attention. Right now the lighting is. . . well, confusing. All of the furniture (like the cabinet and cauldron) is lit on one side and shadowed on the other, which would suggest a directional light, except a directional light would/should be blocked by the walls, props and furniture.…
Yea I am not sure what I was thinking making it full bright... But you are more on track now than before so nice work =) Light 1: Fill light Just a light to boost the overall light level. This simulates light bouncing and makes sure that shadows are not 100% pure black. This can actually be a series of lights set to a…
Whatever the question is, you need to know where you are going first. So, what is the goal? An artsttaion render is one thing, gameplay is another. Will player be fighting in this corridor? Will they be traveling without fighting? Is there a mood you want to set? Tension before a big battle? Winding down after a big fight?…
That is a dust cover cap. The OP has moved it off to the side, as if the device is being used. At OP, the part you called a flashlight is indeed a flashlight, but it is not a visible spectrum light. It's called a "flood" light. It works similar to an ordinary flashlight but only emits in a spectrum that night vision…