As my title says, I am trying to render something for my class and the glass textures are appearing black, when in painter I gave them a blue texture. And it also doesn't let me use transmission.
Hi, I'm working on this real-time character based on the concept Warweaver Zoraida by Tooth Wu https://www.artstation.com/artwork/bgz6Da Feedback is always welcome :)
Hi all,I have a model (Blender) that ultimately needs to be inserted into a couple of backgrounds. The model is of an aircraft - I will need to insert into a sky background (in flight) as well as sitting on a tarmac.The insertion into the sky won't be that hard, I don't think, but trying to match the angle of the plane…
It's been a while since I had to animate with Character Studio, but if I remember correctly, there is no way to stop the head and arms from counter-rotating / staying in their current rotation when twisting the spine? Similar for some other limbs/connections. Edit: Basically talking abou this:…
PBR Master is a universal material for Unreal Engine that simplifies the setup of PBR materials, using the textures you have available. It provides a ready-made framework for creating complete, customizable materials without manually building a node network. How to set up a custom material using PBR Master: * Go to…
Ball Boom ( Artstation link ) - a project for which I did all the graphics, animations, VFX, DOTween, and Particle System, Banner for game email - severusartem@gmail.com LinkedIn