Quickest way to fix your box uvs would be to use the Stitch tool. If you want a more in-depth solution, read up on Pelt mapping http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-1F284219-C6BB-4505-A2F4-BE3B7AA7D047 For the scaling, check out these tools…
Hi ! We made her speak :) It's all in French, at the moment I want to focus on my mother tongue cause that's where I feel the most natural and precise when I write, I'll keep the option to play the game in English and if so Mevenn simply won't say a word...yet (I guess. But I don't know if/when I might have the time to…
#3dsMax 2021.1 has been released. There are lots of fixes. But, there are also some new new features and improvement such as... * SHIFT_Drag to Extrude and Inset. * UDIM support for viewport via OSL bitmap. * Slate ME drawing performance improvement. * Support OSL string in viewport. You can play animated sequence in…
Salamander's Fang. A Dragon Knight sword from two amazing Polycount artists: cottonwings and bounchfx! Wiki's link Dota 2 Character Art Guide Dota 2 Character Color Texture Guide Dota 2 Character Shader Masks Guide Polycount Wiki Polycount Dota 2 Google Hangouts Thread Tutorials, Guides and Resources for Dota 2 Workshop…
And you can click on the up/down arrows to the right of the numbers. You can change how much each click represents (whole numbers, 1/100th, etc.) in a couple ways: Spinner Precision: http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-86205F0D-6143-432A-B0D4-5CCC4DB2699F Spinner…
Practicing is good. You are certainly better than I was at 18. :) :thumbup: Here's my critiques: Design: I'll assume you didn't have orthographic concept when you started out your model? Always do at least a sketch to follow with when you are modelling characters. Essentially look at the concepts you have and then go to…
You could perhaps use a Shell Material. This has two slots, one for Viewport and the other for Render. Help file says it's for baking, but you can use it however you like. https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-424F8886-D39C-433D-A7DE-8ACDBAC0869E
Looking rad dude! Got a few crits. -the top of the chairs still feels angular , especially with that metal/ light color against the red. -the texture looks like a flat shade of color and maybe some crazy bump. Try and get rid of the crazy bump/ heavy AO, and get some color variation in them. -reflection map is too strong,…
Moving back in the right direction! I wouldn't have any wear on the patterned area-- I mentioned before it has a clear coat over it. I feel yours should too, it provides a nice material breakup. I'd also get rid of a few of the chips and dings on the broader, more out of the way surfaces. Still looks like someone left it…
Well, support loops only relevant if you want to get rid of skewing of the baked details when you bake onto a low poly surface of long quads. Otherwise there's no reason to bother. I played around with your mesh, did some simplyfying too. Looks good to me, no problems as far as I can see. My crude and quick UVs to adress…