personally I believe 2-3gigs is still kinda the standard for normal users, its hard to really use 12 gigs, 8/9 gigs should be more than enough for most people.
Thanks guys! I'll be streaming in an hour (9:30PM CET) some sculpting. Did the hair and face cleaning yesterday, today will be clothing. I'll post another update once there's significant progress on the sculpt!
i'm doing both, works great for me but i'm usually not working inhouse and have even shorter periods in between jobs more around 3-6 months rather than your 9
make it fun. I try to do stuff different than what I do on the 9-5. Anything different, fun or interesting sparks the curiosity. Keep it loose and fun, but always execute perfectly.
I followed a help link provided in a DirectX 9 error message. The link was dead, but rather than forwarding me to a support page, it forwards you to the Xbox Live store instead. Wtf, Microsoft.
looks like its coming along well, heres a shot with some decent lighting http://img.cinemablend.com/cb/7/a/5/5/9/f/7a559f92e036643b93cb99cfd2771045afa8f0da0034707f5d269e9d48a14d7b.jpg you could probably improve on that though.
That's all pretty much as expected. :) This video should sort you out: https://www.youtube.com/watch?v=ciXTyOOnBZQ This was one of the best 9 minutes I've spent as an artist. :) He lays it out perfectly.
You should name it - Try modeling a real nurse without high-heels, stockings, and lipstick, while still making it original. I'm sure 9/10 people will fail that challenge, including me.
Love the look of these comments... I like the seriouscat comment ... I fully agree. Show some work and wrap it all up. I cant wait to see this with updates. Only 9 days left!
Also study other work... http://cache.kotaku.com/assets/images/9/2011/05/zero.jpg Break down what makes his successful. Wear and tear on the armor. The believable skin tones... ect...