7th is my fave, asymetrical ftw :) Aye the veins will add some great detail and visual display of the characters potential strength. More so in the bicep area and forearms, as I can see your probably going to cover the legs up.
couldn't resist one last Beta play with TB2...so I re rendered the first asset that I tried. Thanks for including me in the beta...its been awesome, cant wait till everyone gets to use it...roll on the 5th.
compared to GoW, Halo 3 pic looks years gen Make sure to check out the commercial on Dec 4th http://www.joystiq.com/2006/11/15/2am-halo-news-announcement-its-real-new-maps-commercial-scr/
[ QUOTE ] On July 4th, five people will be changed 4 ever. One will be evil. 4 will be fantastic. [/ QUOTE ] hmm it did say that! too much work related chatter going on when I watched it, oh well. it still looks cool
KDR does make one good point. The people who commit these acts are completely retarded. It doesn't take a 4th grade reading level to explode, and they could care less who the target is. I say the UK wage a War on Stupidity.
omg stuff... so i got a 5th shipped title recently, Elder Scrolls 4: Shivering Isles, i did half the characters for it. played it a little bit last night and it wasn't too bad, maybe i'll even beat it, seemed like fun.
Hello! I participated in two field Illustration and Character Art. My Concept is ChristMalo.win! ChristMalo.win means Christmas + Halloween I brought Concept from Korea singer-song writer Seo-taiji 9th ChristMalo.win. and Tim Burton's The Nightmare Before Christmas! Good luck to all!:)
Ok thanks I bought the cheapest wacom, I really liked my old one but it's a CTH-460 and I tried to uninstall drivers and reinstalling and following tutorials ecc but just can't make it working on W10.
As a monthly challenge, the deadline is on the last day of the month (February 28th). An experienced modeller can make this is less than a week. I bet that a 1-3 days is enough for someone who is already used to the whole process.
actually i tried with a triangulated mesh via "maya triangulate" and export it. the mesh looks same like in SP. but the result is the same as the "quad one" I actually was pursuing this kind of disortion of texture as shown in the 4th image :/