Hello Polycount-Forum! I apologize in advance for my bad English, as it is not my mothertongue. I have to say that I am a complete newby at modelling in maya, and therefore i wanna hear your real critics on it! As i started modelling a month ago or so, i decided to make my first little project. Some time ago a modelling…
I'm really interested to clear this up :\ . At school in my 3d animation class we've been taught to model using quads, and to eliminate as many triangles as we can, even to the point where we have none on whatever our model may be. Then I look around places, and people specifically try to only model using tris :poly141:.…
Hello, I've finished a couple projects with good results, but I see people mention sometimes to maintain good edge flow on low-poly models. Does edge flow matter if the model is not being subdivided? I haven't had any problems yet with what I've been doing. Are there any general tips to keep in mind when create low-poly…
Hello there! I hope you're all doing great. It's the Captain America inspired by the amazing work by Corey Smith, i changed many things on the 3d model in relation to the concept in order to be able to study a few more things and to add more elements on the model, but Corey's work was a huge inspiration to me.This model is…
This one is model using for game, cause it gonna be use for some cutscenes and game menu so i have i have to increase its polycount, it will have some LOD models using for gameplay later . The reason i split it into parts cause i think this one is wearing armor so i if want these splitted parts wont be deform by skinning…
Hey guys. I want to start to model something on my own.but i have no idea how to start. I am only modeling while watching tutorials, but when it's time to model something on my own, i am blocked, and stare at the pictures like idiot. Any idea?
Another render from an angle would be better. Just a suggestion - I think for your next model try to model something off a reference so you get proportions and pick up other ideas. Every artist picks something up from someone or something else he has seen. Wireframes would also help. The way I render out wireframes in…
Try and make the character look exactly like the concept, if it has a hammer you should model it unless told not to so in the instructions. I suggest you try an rig what you have so you can see how it will deform. Judging from your screens your elbows will deform poorly and the area of the back and shoulders will probably…
Hi Im working on a model for dota and just finished all the modeling, now Im on the texturing, I cant figger out how to map my model to be able to paint it in gimp, where can I find a good tutorial on how to uv map a model? Thanks
I am fairly new to 3D modelling and this forum. I have an elevator car that someone else modeled that I would like to create an exterior for. I have created other 3D models but they were solid objects with no interiors like a helicopter. For some reason I struggle with creating an exterior for an object that already has an…