Hi guys, Recently I started my new project on UE4 and learned from the previous UDK project that 'simple' uv2 unwrap is not going to give any good (even though will finish unwrapped it faster but the amount of headache looking at nasty light baking...it's just not worth it...), so I google for a way to do a uv grid snap…
Hello, my first post on polycount, but I have been a fan of the work here for years, been posting on cgtalk and cgchat for a while and decided it was time to post here too . I need some critique on my character for the cgchat challenge (mythological characters) my character is athena. I am looking for any input or design…
I think the bottom environment piece is the most interesting although the execution feels halfway there. there needs to be another pass of finer details/props like trash or crumbled chunks of concrete or something, and the textures could use some more love right now they are all super uniform and a bit bland. some larger…
You learn something new everyday. Wish I'd known that a few minutes ago :P You might be surprised how much work that simple scene can be. The terrain, are you going to use the new UDK terrain or make your own terrain mesh in Max? If you do, you'll need to make a painting shader for painting grass/mud etc otherwise you…
thanks KartoonHead! Make sure you check-in at the hospital. You're jaw isn't supposed to fall off. :poly124: Zbrush was used for its dynamesh operations. The render/textures were done with Vray/dDo and the boolean object were imported from 3dsmax into Zbrush for dynamesh. Thanks Shrike! Once I was done with the dynamesh in…
Ah. Ya don't really need a terrain generator. They're geared for too large of scale. Those particular mini dunes look very close to Perlin's Turbulence function. My suggestion? start with a plane of N by N dimensions, where N is one side of your texture. Like for a 256x256 pixel texture use a 256x256 plane, so you have one…
alright i blocked out a few things items potions gold stats (no models yet) also have a sound animator blocking out the sounds now today an animator joined the team he'll redo my animations he s using biped so he'll reskin the char now i m thinking if i should remodel a few things since he'll reskin the whole thing…
yea unless you are getting this like directly filling the camera like literally 90-100% screen space you dont need the little feet or any detail on the bottom really.If its for a puzzle where you click to dial and the camera is right up on it I would go way higher poly (3-5K), right now its kinda in the middle zone. most…
Thanks for the advice, MoP. This is really my first serious foray into Zbrush and it seems like I find new and better ways of doing things all the time. I agree that it's rough, but that pic is early WIP, I just put it up to show what 15 minutes of goofing in Zbrush can get you. I also agree that custom alphas are the way…