Yes. In Photoshop in example, attempt to change the color shift one step at a time with a normal mouse. I can do it of course with the wacom, but there are those times, where I need something done that just grabbing the mouse is easier. I'll admit I probably wont notice in games.. except the ability to switch the dpi so I…
I'm using GTX580's, SLI makes no difference but the performance in Max and AE is fine for me, since the 600 series are based on 500 series tech I don't see them being any different. I'd go for something with a decent amount of Vram at that resolution as if anything that will be your limiting factor. 1.5-2gb vram on the…
You should keep in mind that the browser and OS navigation also takes up a part of that space, just like your own website nevigation :) I have some good visited websites under control in google analytics and the percentage of people that use a resolution under 1024x768 is neglectable(like 1,5%). Also, most people use an…
I'm not having the same ish as others. I dig my 22HD.. I can definitely see some difference between it and my reg. LCD.. but it's nothing that interferes with my workflow. If I had experienced the 21UX before, maybe I'd have something to complain about.. but I upgraded from the 12WX.. and it's bonkers how much more…
This is a fine practice, but be careful. Texel density mis-match is one of the first things players will notice 'wrong' with a game, so if the mis-match is apparent on the character then that increases the risk of that happening. I have a 75% 100% and 125% uv shell pile. I normalize all of my shells, then scale them…
nice. i always black out my avatar, i think that helps with the visuals. for the tuxedo lapels, i would use a interior line and change the fold angle on it. you can set fold angles to either stay flat (180), fold over onto itself (0) or fold back under itself (360) (and those two might be reversed, cant remember which…
Update 1.5 Starting the week off, I made some adjustments to the camera and added some props in the foreground, plus a few spotlights highlighting a few interesting details. The red color in the scene comes from the first iteration of adjusting the main Rock material's mask, so that I later could add dirt. The mask uses…
I'm thinking of getting the Modo Steam edition. The only thing that has me worried right now is the 7k poly export limit. Also no Meshfusion possibilities, which is fair enough. Is it worth spending £115 on it if I have no interest in creating workshop items and will only use it for personal projects? I wish Modo just had…
I've got untold legends, wipeout pure and that streetfighter sort of beatemup game that I never play. The most played game on my psp? well, I completed untold legends so time wise that one.. but these days its kirby's adventure for nes. Then its puzzle bobble for snes. Then probably gunstar heroes for megadrive, maybe also…