Is there an easy way in Max to set up Edit Poly and it's various tools (extrude, bevel, etc) with the settings I want to use by default and have it remember those between sessions? Or is this "write a script" time?
any one know of pose manager like script for Maya that works with Human IK? When I attemtp apply a pose with poseMan 1.3.3 to HumanIK, only the lower body is posed. torse and arms remain in default T pose.
I need to move a UV selection -1 exactly. Is there some easy numeric input option i'm not seeing? A quick script? edit: NM found it in another thread. polyEditUV -u -1 -v 0 ; yay
I demonstrate in this tutorial how create functional brake lights on a driveable vehicle in Unity engine. I make use of a short/simple script and a texture for the brake light glow. http://youtu.be/tYgZUFcS0sQ
Hi all! My software - 3d max How can I make extrude continents and place around the sphere? unwrapping and displacement? But its very hard for processor. Can it be make by script? I hope for your help.
You can use unbevel script for the right one to properly collapsed it to its original volume, at least for max user or modo, but yeah generally I prefer the left one.
you could do this with an editor script for sure, but i'm not that familiar with setting that kind of thing up. I would be certainly interested aswell if someone had a ready made solution for this
Hey if you're interested in Houdini scripting/random generation there's a pretty nice presentation on Ghost Recon Wildlands here: http://www.gdcvault.com/play/1024708/-Ghost-Recon-Wildlands-Terrain
Since loops are all the rage these days, I looped up an old animation I was working on about a year ago. Nice break from scripting and blend trees, hah.
http://www.polycount.com/forum/showpost.php?p=1115091&postcount=156 this is probably the best method I have seen. http://cghub.com/scripts/view/79/ << slideknit is available here