Hi Everyone! I just wanted to pop in and tell you that Andy just released a free short video on ZBrush and also to tell you that this week only we are having a huge sale on everything for the holidays. :) In this demonstration Andy Davies shows you how to sculpt lightly damaged/weathered stone with morph targets within…
Currently I made a MXP/SWFPanel and now that it is done, I want to protect the JSFL data by embedding the JFSL data in a hidden text box within the SWF. The code in the JSFL is like this: function FunctionName(param){var code: "this and that";} Then in the AS3 I do this: MMExecute('fl.runScript('" + JSFLToString +…
@Eric Chadwick, cool! This felt like a better alternative to sculpting detail, but I was vaguely worried that my reasoning for using this method failed somewhere ='D (Of course, simply doing it in texturing may be a better way for some of these usecases) The node tree is rather simple, but added a few more options:
Well the engine is the spring engine. That engine is a fairly simple, no bells and whistles sort of engine as far as visuals it is more or less back in 2005. Myself and several others have been trying for years to improve visuals and with the help of the engine devs(shaders are a big one) we have seen great improvements…
Well if you end up choosing UDK, you might as well use Unreal Engine 4, which is simply called UE4 and has a lot more visual power over UDK/UE3. Making the jump from UDK to UE4 shouldn't be too difficult since they have a lot of similarities in systems. As others have said, visually out of the box UE4 has a lot of nice…
Alright guys, It's been a while since I've done anything to the concept of Polycount Hub. But I'd like to state that I've been looking into it and discussing with other web developers what would be the best way to pull this off. Looking into it, I've been focusing primarily on wordpress as the fundamental basis to the…
you can only load a single texture at a time, unless you do multitexturing (multiple textures layered on top of each other) so to be more precise one texture a "texture unit" normally your card can access like 4-16 textures at the same time, but not like per object, cause when you render a model that consists of multiple…
Solid progress man! The detail is coming along nicely. Just beware that any big picture changes will be hard to do after the detail is introduced. Keep it up!
Yes they do. If you have the "Automatically embed media" setting turned on for your account and the link is set correctly it will work. I think embed media defaults to off but if you do an advanced reply once and turn it on, it sticks. Just paste the video code (something like: fpU1yqsT8_A) from whatever youtube link,…
Most of the requests so far are pretty simple tweaks? I mean, learning some simple coding would do the job. It's wordpress, it basically holds your hand when you code something. There are also countless modular plugins available for free or paid for, that do everything that's been asked for. The template is excellent as is…