You could use this script http://paulneale.com/scripts/autoMaterial/autoMaterial.htm I found it when I was trying to write a script to do the same thing.
Hello, still alive though time has been running through my fingers. Managed to do some pushes in some different aspects: * Experimented some with a shader in Unity to get a black and white look * Adjusted the model some, though very roughly, mostly mapping to parts of the existing textures. Of course, added skulls and…
Sledgehammer Games, developers of Call of Duty: Advanced Warfare, is hiring! Must be able to work onsite in Foster City, CA. Games experience required Reel/Portfolio must showcase examples of hyper-realistic effects…
I have found a free script for Maya by Kenvin Tam. https://www.artstation.com/marketplace/p/P1kY/mel-fan-connect-script?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace Any suggestions for a similar script for 3Dsmax? Thanks everyone ! :) )
PatJS's thread has some nifty max scripts, which includes a script called UVMATCH. Give that a shot. http://www.patricksutton3d.com/scripts/UVMatch.html http://www.polycount.com/forum/showthread.php?t=126307
Anyone got a copy of this script ? The author's website seems down and the scriptspot page of the script doesn't host the file directly. http://www.scriptspot.com/3ds-max/scripts/polynurbs-1-0-released
Graduated at syntra hasselt/belgium as a game artist in 2013, and currently a student in management. I am a jack of all trades, and i am confident that i can provide many different services to your project/company at affordable rates. Work experience: 1 year as a project manager of golden oak: www.goldenoakstudios.net…
Yep. 3dsmax is pretty janky for projecting decals. There are some scripts that attempt to do it in different ways but it's all pretty messy. Decals with out of the box tools: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/screencast/Main/Details/f5ba584e-a450-4165-a08f-26069850c2c7.html TurboTools…
Yes, please share the customized chamfer with us, I hope it is set to "Unsmoothed edges" and Tension = 0.5 o:) By the way the scripts insetfixchamferstack_0.ms and insetfixquadchamferstack_0.ms when present together in max stdscripts folder trow errors when their modifiers are used (on different polys). The first that is…
Because Maya never needs simple scripts for basic tasks. :) Anyway, here's a couple of scripts for you: Combining --SCRIPT TO COMBINE ALL SELECTED MESH OBJECTS
( local proceed,Objs,firstObj --GET THE SELECTION AS ARRAY Objs = getcurrentSelection() --TEST ALL THE OBJS FOR VALIDITY proceed = true for obj in Objs do ( if not…