Hey y'all, new to the forums and trying to reach out to as many people as possible to get feedback, thanks in advance! Link to a drive folder with the rest of the renders and alt skins: https://drive.google.com/file/d/18s5BoGDerQUtil-cUu5zgd60LPu3JJVQ/view?usp=sharing
I'm enjoying it but maybe I'm just dumb. :D I found the lack of tutorials and stuff kinda lacking, I'm just meandering and getting killed, there's no direction for what I should be doing? I guess it's too freeform for me. :D But I am having fun, people seem to disregard the squig herders.. I'm pwning people :D
Hey everyone :D So Evolve CG is this coming weekend in Orlando, Florida, and im so excited! while I'm sure a lot of you going will have to travel, it's nice having it 25 minutes away from my house :D . Just wanted to see if anyone's going. I'll be present for both days and plan on going to the after party afterward on…
So I have decided to change my character to Brand...I have been looking over Trandamere but I have decided to do a mix between Him and Brand...I willl see how it comes…
Thank you for the input and for the kind words ! Will be tweaking asap :D I`ve re-added the image here on the new page so that other might feedback on it without having to go back huehue :D Sorry for 2x post. Maan, I`d kill for an extra 2-3 weeks extension haha and go absolutely batshit crazy with details lol Vick.
i started out with UDK because it was taught in my school's course and im loving it so far :D ive gotten advanced with the particle system and material editor with just messing around the engine and surfing around google and youtube :D its free to download also :D i haven't tried any other engine but UDK seems like a…
The model looked a bit unbalanced, like it was going to tip over, so I adjusted the angle of the bust and moved the stand forward in relation to the bust. Then blended the stand to the bust, and started doing some finishing touches on the model. I fixed up the ears again, then added some small details and asymmetry to the…
@oglu A few weeks ago i realized finaly what i wanted, i always thought i like to draw and make money with it (concepting stuff), i then got finally over it and tried zbrush, and oh boy this is just a lovely piece of software, it is just a joy to work in it (even with ist own very complicated ui :D ) Now i try to focus on…
nightmare indeed. fortunately, there's no copyright bullshit on creating "derivative work" of military vehicles. what happened to "imitation is the sincerest form of flattery" ? oh, and if copyright exerted their claws on the music industry, 100% of hip hop wouldn't exist. all the artwork of movie stars? gone. this? gone.…
I want to try using the Wrap3d / Texture XYZ workflow on a head sculpt, where it auto retopos your sculpt to one of their meshes so you can use all the texture maps but I'm not sure how I would put the head back onto the body whilst keep all the maps and same topology