With a strong technical/game development background, the Technical Director is responsible for the entire studio programming department. In close relationship with studio manager, producers and worldwide technical director, the technical director ensures projects are delivered on time while targeting the best experience…
Hello guys! My name is Nayla Novotny, I'm a 25-year-old game artist currently living in Spain :) I've been playing games for as logn as I can remember, and I fell in love with League immediately, not so long ago. I like games with lore, I'm the kind of player that likes to explore, play visual novels and enjoy RPGs (and…
Don't let my experience be a guide. Just a "heads-up" my friend. Just don't feel distressed when something is not working your way. And try to find the beauty in all of it. I had personal experiences that halted a lot of my work, both personal and professional. My Wife ended with multiple thromboses over a 5-year span, 2…
I was trying to model a car for... I don't know. That was a couple of exteremely painful attempts that were lasting for months I guess. Finally something has changed and my N-th try is worth sharing with you. This thread will also help me to motivate myself (as usual. lol). Ok. Here are some shots I have made during the…
I've had this idea for a while but just never got around to posting it, figured this was as good a place as any. The UI in most everything from max to maya to zbrush is a terrible pain. Hotkeys are never what i want them to be and buttons are never where i want 'em either. Changing these things is also a total pain in the…
Yeah I totally agree - to me it doesn't make much sense either, but I can see how they can somehow "justify" it... Which is sad really, because now PS is at this point where such newly added features like these seem more likely to bring annoyances than real worflow upgrades. I guess I'm taking the position of "making the…
cgilber, most times it's all 8bit. Occasionally I need a 16bit input into knald for soft blurred maps, but you could take care of that by adding a guassian blur slider to knald. 99% of our workflow is to export the 16bit doc out of knald and then import that into an 8bit document in Photoshop. Perhaps in Knald there is a…
Hey Dan, I'm not a character artist so I can't comment much on the quality of the work, but I have some feedback for the presentation itself. I would suggest getting rid of the transition camera work where the camera pan's quickly to the next camera. It seems a bit jarring compared to the slow spinning of the model. It…
Some good comments on here , thanks. It funny how some people find the uv part of the workflow as the more relaxing part. I find modelling and texturing immensely more fun. UV`ing , which is why I posted this thread, is the part that breaks the creative cycle for me. I`ve just modelled say a network of pipes, I want to…
Also it might be worth noting that Wacom recently changed their product names for some unknown reason. Old names : - entry level range (starting around 69/99) : Bamboo - high level range (200 and up) : Intuos (generations 3,4 and 5 is what you need to look at. As a matter of fact even an Intuos2 is still rock solid, but…