I think you are a little early... you should finish a game design document and in-game gameplay. When you are that far, to where you have a design document and gameplay, then form a team.
If I were you I'd work on more personal projects and think of 3d art as a hobby, at least until the industry gets back on it's feet. There are usually art jams, game jams and art contests going on in the unreal engine and artstation communities which will get you acquainted with the skill bar & your peers. You can try…
The final Cinematic My main focus was the camera angles and the movement of the cameras. I tried my best to render it in the highest resolution. I faced some issues like shadows disappearing and exponential fog not acting properly in renders. I edited the sequences and the sound very quickly. So I know the post-processing…
Yes, it works on Maya 2014. Try this path: C: \Users\***\Documents\maya\2014-x64\scripts\froTools3 and for the icons C: \Users\***\Documents\maya\2014-x64\scripts\prefs\icons cheers,
The documentation at freesdk.crydev.net is outdated. A lot of that stuff is from Crysis 2 I think. Although they haven't updated all areas of the documentation, the new stuff for CRYENGINE 3.5 and above is at docs.cryengine.com But reference this BF4 thread
Greetings and welcome to my sketchbook! I've decided to use polycount as a diary to document my path to greatness(/employment) just because lets face it, this forum rocks ;) . Anyway! Quick bio; My real name is Joseph Samuel Taskis (JST - www.taskisjs.wordpress.com) and I have recently graduated from the University of…
Was asked to post anonymously. And for any who can guess who this might be. Please keep to self (or ask them if it is privately versus publically). Unity: We couldn't get the master server to work. Wasn't much information available on it (Master). Torque: Been there. Done that. Got the t-shirt. Not going back. UDK: Been an…
i would suggest that u make each normal in a different photoshop document and then when you are happy with the result you can then merge them into one document is that what you were looking for at all?
It's included with the latest versions of zbrush. You should see a small GoZ button (ctrl+G) near where you load and import Tools, as well as documentation for it in Pixologic\ZBrush 4R2\Documentation\plugins
Nice Ryan! You should post this on the udk documentation forums where I have been putting up my UDK tutorials UDK Documentation section: http://forums.epicgames.com/forumdisplay.php?f=371