Finally i was able to decide what kind of lights I wanted. so here it is. I hope you like it. this is the second level for my portfolio. graduation date is coming soon on March 29th. Santiago Hoyos santihoyosart@gmail.com www.santihoyos.com
animated emissive lighting in marmoset ? is it possible? i know it can be done in UDK Here is my prop: I want to accomplish a simplified version of this video: [ame=" https://www.youtube.com/watch?v=vnIa7QN_Xm8&feature=related"]not my video[/ame]
Guys, I am following this tutorial about vertex painting by Aaron Kaminer. The thing is I get this weird lighting and I don't know how to remove this. No matter whr I look from, I get this... Please help me...
Hi everyone, I've made a fluorescent light inspired by the varieties found in Hong Kong and Asia back in the 80s. Would love some critique and feedback on what can be improved and what other creative decisions you'd made in contrast. Thanks a bunch!
I recently upgradded from March UDK to June UDK. My lightmaps are looking real soft. I was hoping someone on here has run into the issue. Here's a picture of the same level in both UDK version with the same lights. Thanks for the help.
So... I liked my desert environment but wanted a ship background as well. I downloaded a free 'sci-fi' corridor but it wasn't giving the right vibes so I ended up making a super quick ship background last weekend based on some in game screenshots. And look, I'm not an environment artist, I won't pretend to be one, but this…
Hey everyone, This is a WIPcharacter with textures that I am trying to refine for a prototyping class that I have been taking. I was hoping to get some feedback please! also if anybody knows why their is a weird lighting issue on his crotch advice on that would be great. thanks!
Buto is the volumetric fog you've always wanted Bring your game's environment to life with Buto, the ultimate volumetric fog and lighting asset for Unity URP. Add realism to your outdoor scenes with misty forests or foggy mountains, create an eerie atmosphere in your horror game, or add depth and texture to your game's…