So I have "understood" my 2 issues here: Issue 1: Normal Map unpacking My math was right, but my image file color space setting is wrong: at some point during my experiment, I have changed the texture file's color space to linear and turned "use alpha" off. Since my normal RG is stored in image's GA channel, half of my…
Hey all, So, I'm currently in the middle of trying to figure out this whole 'landscape artist' thing, and I'm trying to find someone who actually does this for a living who I can hire to give me a couple hours of consultation. As for what I need advice on, currently my workflow is thus: get a realworld height map -> drop…
erm, there's a fair bit to try and answer there and I probably don't draw on it enough to give you a really confident review. I mostly use sketchbook pro or clip studio and i tend to sketch rather than do anything finished on it. I quite like sculpting on it too I can say that It pisses me off less than most windows…
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, in Portsmouth overlooking the harbour. We are hiring for multiple levels, from junior to senior, so there's no…
Well hello thur. Prologue: Well my computer crashed right after my submission to the TF2 polycount contest, and its finally back up again (took me long enough). unfortunately i dont have any of my programs back yet (photoshop, Macromedia flash, or maya (1 month trail)). So im relearning how to make stuff, but now with…
I have Toolbag 3 and would like to make my scene file rotate the model, not the camera itself. It would help in cases where you would like to have a nice front-lit scene that nicely lights the model as you rotate it. I've looked all over and couldn't find any documentation on it and I can't find any settings on my own.
This might not be exactly what you're looking for, but in terms of having local backups I like to use Bvckup2 (https://bvckup2.com/). It's perpetual software, data is saved to your chosen destination (I use a separate portable & encrypted SSD to backup all my personal files, but local network servers might work too),…
Hello, I was curious if there is a way to create a new material tab for a new mesh added to an existing project file. Here is an example: Say i have 3 boxes and texturing them, now say i decide to add a cover for one of the boxes, i add the cover in 3ds max and re-export the grouped mesh. Once I re-import the mesh inside…
Hi, So, I'm trying to export and test sample file "tuna" to Unreal with facial and body animation to test the workflow and the plugin for my characters. Even try exactly this tutorial but with the last version of Advanced Character and ... failed. https://www.youtube.com/watch?v=73y3...vancedSkeleton No animations are…
Your meshes look pretty neat. But looks like textures and materials have issues though. environments: 1) swamp scene has texel density issue. Ground is too low res compared to the rest of textures. Fire and smoke not working. They r too harsh, smoke is strangely white and fire looks like stars. Maybe just replace it with…