This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Thanks for your feedback Eric! The below image is my final render, got really frustrated with the render at the end. Probably going to learn from my mistakes and apply it to the next render! You are right about the holes in the house, didn't realize until you pointed it out.
Hey hey - the building looks great but as it stands, there's no presentation and its just another building. While its good practice to work on something like this, if its for your portfolio and you're hoping it'll impress I'd strongly suggest you push it further. What's the goal of this piece? If its to show of your skills…
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
improving my rendering slowly but surely. this is the raw render, got some env couds, mist etc in comp. need to break up the floor a bit too, with shadows or different bricks/some overgrown plants maybe. will change the heineken sign to blineken or something:) and make the main sign text in to 3d
Thanks Dethling! That helps, after reading your reply I decided to find a course to follow so I can get a better understanding of my end goal and get more comfortable with the whole process end to end. I'm going to post my progress here both as a way to document my learning and also incase anyone stuble across this thread…
yea I feel that lol spend so much more time than i wanted on a website and i still need to do a bunch, but especially in your case Eric (nice name btw) the devil is in the details. You gotta present yourself better, or your models. Im gonna be straight with you, no sugar coating, I hope you can do something with it - If…
We are looking for two talented individuals to join our team: one Character Artist and one Environment Artist. 🎨 Seeking 3D Character and Environment Artists/Modelers! We are launching a new 3D children's nursery rhymes series for YouTube and are searching for skilled 3D modeling artists capable of creating stylized,…
@ slipsius: Booooooooo If there are any shortcuts to be taken, were usually talking about environment art. The shortcuts that are okay to take, should be of a visual nature, and never a wasteful on the performance end. I feel like its totally necessary to take shortcuts on the visuals because of the sheer volume of work…