I think you removed the shaded render, the one using the normal map as a bump map, and showing shading problems? How exactly was that rendered, using what software and what material setup?
It all interconnects. * What kind of animation is the character going to do?* Does he float around in a hover chair moving only his eyeballs? * Is he super active like in a sports game? * What range of motion is needed in the various parts?* Does he only move forward and back or does he need to side step? * Do his feet…
I think you could refine how you compose the shot. What's the viewer's intended focus? How do you lead their eye? We have some nice guides here: http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition
I had the same problems, and here are a few things that helped me it under control. Perspective. Keep in mind what the end customer will see. Step back, zoom out and realize that not everything needs to be perfect, striking a balance between good enough and perfect is often the difference between delivering the customer is…
Hi, I'm a complete newbie- I was wondering how do I use zmodeller to move more than one edge? I can see Qmesh can be used to move more than one face but I don't know how to do it for edges
Hey everyone, ive bin trying for weeks and weeks, to acomplish something similar in design but to no avail, i cant figure out how its contructed and how they get it to loop here is what im talking about (the roof) If some one could explain to me how they think they did it, that would be swell :)
Thanks Eric for organizing my posts. I'm new to polycount so how it works is all new to me and I apologize if I caused any inconvenience. As an update I've modeled and made the addition of a dirty bed to the scene. I've also made some changes based on feedback such as upscaling the textures for the walls and floor so they…
Thank you for the suggestion. I've updated the ZIP file with an updated Readme file. It now explains how to install the Copper mod and the map in more detail and how to launch everything with a custom shortcut.
Looking at this overall, I am actually somewhat surprised you have only 3 pieces. (EDIT: Nvm, I clicked Gallery) Compound bow looks solid, could use better rendering (lighting set up, GI, etc.) to really sell it. Different weathering patterns. Tin bot looks alright. Same opportunities for sexy shots as the compound bow.…
I don't know what any of this has to do with the thread's topic. I suppose if you wanted to discuss this it'd be better to do so in another thread to avoid derailing it. To argue your points, different people like different things. Somebody doesn't somehow become evil if they have fun playing a particular game (unless…