Hey ToRuKMactO, Glossiness is a parameter of the specular part of your shader material. If you consider that Specular (aka Specular reflection) is a reflection of the environment around your object where black on your spec map indicates 0 reflection and white indicates very reflective then glossiness indicates to the…
First off, no one said the work was stolen, and I suggest you think about saying that in this forum before jumping the gun on your words. Stolen work / concepts is taken seriously around here from what I've seen and I wouldn't want to get into that sticky of a situation. As to your first point with the horse/donkey…
ALthough You've improved an your colors and texture there is much to be disired from this piece. 1. The guns at the front particular the gun on the outer side of the front. The hole the gun fits in seem to have no thickness on one side. This looks weird and is quite obvious. Also the holes for the gun are too sqarish.…
Thanks for pointing that out. After examining my other materials, you are correct as the wall plaster lacks the amount of detail the other ones have. I need to give it a new pass (which shouldn't be hard since I already have the other elements/nodes made for adding cracks etc). I just realized the original concept…
Thanks, yeah i like it too, took awhile to customize the masks to it (learning the settings i had to use) and the lighting to play nice with it. This "higher caliber stuff" takes a bit for me to wrap my noodle around, took a break to get some "fresh eyes", on her again to see what may be needed as far as touch ups go. If…
For an established studio, I highly doubt it. The amount of feedback and iterations required to get a usable asset would negate any savings from disguising it as an art test.
Alright, hopefully Jesse won't mind me mentioning this was a test for my company, Cryptic Studios. I took a look at the submission tonight and what I've noticed is pretty much what's already been mentioned: - Overall very bland & boring. - I can't tell if this is supposed to be indoors or out, lighting is boring. With all…
Yep - a 2nd tier asset that's only worth 2k polys isn't worth nearly as much detail as you're putting into it. Also, I would check your references for the ammo can mounting bracket and the ammo can itself. I don't recognize them and I'm pretty familiar with Ma Deuce. It looks like you've kind of hybridized different mount…
Go look in the coding and scripting bit ( https://polycount.com/categories/coding-scripting-shader-writing ) for an idea of the sort of things TAs deal with - I'm going to assume you're fairly new and I think you're lacking a little context. It's difficult to give a practical example because what you're asking for an…
Hey, Recently I've been adding stuff to my unreal marketplace, and though I'm making a decent amount of sales I wanted to know what people would expect to be included in each pack. Currently I'm working on uploading various stylized assets to my store ranging from weapons, grenades, props etc which offers enough variation…