Hey everyone, I just updated my site. I am having alittle problem though. I am using layers in dreamweaver to do my website but for some reason I cannot center the whole page. I read that if you use layers in dreamweaver you cannot center the page. Is that true? I tried using tables but I do not know how to make it work…
Is there an LCD screen or TV with a built in USB or SD card slot in the size you want? Failing that, I found this thing while looking for things to connect up to a Raspberry Pi. http://www.4dsystems.com.au/prod.php?id=15 As far as I can tell, if you load up an SD card full of JPEGs it will output a slide show to the VGA.…
For what it's worth, Arc Systemworks made a presentation that does everything you're requesting. This includes doing a live demo showcasing one of their 3D models used in the game. www.youtube.com/watch?t=21&v=yhGjCzxJV3E Skip to 13:03 and he shows the model + wireframe 4gamer also did a featurette that showcases all the…
Well here's how it's currently stacking up with the proportions and profile of the facial features: I'm not sure how helpful they'll be, but you might want to check out some of the videos at http://www.3dappealblog.com/ In a few of them he goes over his students work, showing how to redesign the 3d model to better match…
Thanks guys :smile: I'll include a wireframe in the next update. I mainly used google for it. I found this picture that I liked, so I made the cylinders based on it. Later on I found out that this is a Le Rhône engine, but the uvs were already done, so I didn't make too much changes. Most wwi planes used rotary engines as…
I really find this worth paying for (support the community its not a whole lot) http://www.3dmotive.com/training/zbrush/tileable-zbrush-video/ But If you let me dig around i can get you some free ones. Gotcha! http://wiki.polycount.com/EnvironmentSculpting, this is why we have a wiki isnt it?…
I love Kismet, but I can't begin to form a solution with a picture of your kismet setup. There's not a ton of documentation for Kismet. The best sources I've found has been the UT3 Collector's Edtiro Bonus DVD, and this 3dBuzz series: http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=7cc69168309504f2becd54d37818af67 Most…
Here's some things to help you.. Modelling hair using rendered splines: http://www.3dm3.com/visits/1439 Painting Hair and alphas: http://www.paultosca.com/makingofvarga.html Creating a nice hair shader for UDK http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html I recently made a customisation system in UE3 myself ;)…
So I looked into referencing the character rig.. and that is exactly what I need.. ! Seems to be a very efficient tool for you collective pipeline.. However, it also seems to be something one should use with a little bit caution! anyway if somebody wants to know more about it I suggest reading this short…
impressive texturing Vous, same goes for Break! Cannot really give good critic since I am pretty new at texturing myself. Anyway, it seems I cannot get Render to texture to work out. Can someone take a look at my file, which contains the high and low poly, and see if they can bake the maps inside of max ?…