I personally like to use custom brushes for getting the surface right. I usually have a base colorlayer then make several overlay layers and paint with either white or black depending on if I want highlights or shading. Last time I textured a character I painted the basecolorlayer as well with standard brushes.…
If you can use object-space maps instead of tangent-space, that would really help reduce the vertex count, since you don't have to worry about extreme-angled vertex normals skewing the map. But... object-space maps usually compress like crap. Some ideas here...…
Mine managed to be pretty decent! Usually it's a highly stressful time mostly due to my mom turning up bitchiness level to code red during the last two weeks before Christmas. Usually ends up she would lay in bed loathing us while we unwrapped presents in awkward silence...but luckily this year leadig up to christmas me…
I'm glad you have it fixed but I'd usually advise against making that sort of change in engine if it can be avoided. This is mainly because If you decide to re-export that asset the change will be lost but there's other ways it can create a pain point later (animation, using the source file as a template for other assets…
Heyo Polycount, long time no see ! This winter I rediscovered Trench Crusade after seeing that they did a kickstarter campaign not so long ago. To be super honest I loved all the stuff that Mike Franchina has been doing within this theme, but just recently I got really sucked into the world with all the new lore that's…
This script only works on Mesh Faces. How to add Poly Faces? Unfortunately, I don’t know coding, I will be grateful if you could help me. Thank you! <br/><br/>macroScript AlignWorkplaneToFaceSelection category:"csTools" tooltip:"AlignWorkplaneToFaceSelection"
(
macros.run "csTools" "RemoveWorkPlane"
fn…
Hope someone comes around until then i did some searching for the situation or any helpful tips that might help, i do not have this version of max so idk but otherwise i use follow path constraint and manually do things but usually do not need acurate "animations" per-say to do what i need for portfolio reasons. 1. 2. 3.…
Usually for this sort of stuff you'll work on a grid based system, testing only against nearby buildings rather than all buildings. The algorithm you want depends how irregular you want the layout to be. For something irregular look at circle packing or Poisson distribution algorithms. For more regular (grid based) layouts…
yeah, definitely depend on the train. an old diesel train with crappy suspension and no tables is a nogo. but an electric train with a cantina, usually have a few tables as well, so you can sit down in the cantina and draw/do 3d. if you get dizzy from reading on a train, try sitting the other way. i've found that sitting…
Here's my rough sculpt. @PyrZern Here's my advice that I learned from 2D artists. These are the exact words always used. "LOOMIS!" Use Loomis as a basic shape then go ahead from there. Here is a quick redline I did that took 5 mins. These are the main things I found odd. The purple lines are just a normal guide lines. The…