I think you're going into it with the right attitude and skill set. Coming off of a self taught binge you're more likely to get more out of it than someone who has been spoon fed curriculum and is used to forgetting things the second they turn in a test. I think they focus on totally the right things and at the core they…
well the cameras thing is amazing actually, although un-credited in any news report. You literally see a security camera on every street corner of every town and city in the UK, they then pay one guy to sit and watch his select 200 or so cameras at a police station 100 miles away. I remember a time when there were no CCTV…
Lately just for home use thinking of buying one aswell, I've a 17" screen laptop and instead of perched on my arse way longer than necessary thought it may be a good idea alternating posture occasionally. Really wouldn't call myself a sloucher per se but do find myself propped upright against or on whatever, as if I'd…
Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…
What's the distance to camera going to be? Obviously the further away you get, the more you can simplify. I would make sure the silhouette looks good. Folds located in an area and will not contrast against the background can probably be solved with less geometry. Being lazy, I often start retopo with some primitives/ tubes…
[ QUOTE ] TICKETS ARE ON SALE FOR 300! MEETING FOR SATURDAY THE 10TH OF MARCH, 2007 EVENT A: LIFE DRAWING LOCATION: ART NOT TERMINAL. TIME: 0930-1200 (early departure to accommodate for lunch before the movie) DETAILS: 1st hr: 1 to 2 minute gestures 2nd hr: five 25 minute poses EVENT B: LUNCH LOCATION: PACIFIC PLACE/…
Thanks for the feedback, you are correct it is Brad Pitt. Im still learning Im using Blender and I have the focal length at 100m. His headshape is obviously too big. I need to make the ears too.
You should add brighter highlights on the focal point, If you don't want too much contrast, I feel adding a subtle highlight will help. For the first image you should blur the highlight on the ridge on the cliff as it is too uniformly crisp f(upclose can be crisp like that, but atmospheric perspective should blur it a bit.…
Looking good I'd call most of it game ready art provided textures where handled appropriately! I think the crits you already brought up are spot on and should be fixed. What is the purpose of this level and what is the perspective the player will see (RTS, FPS 3rdP-RPG)? I think the angle/zoom of the renders suggests RTS…