I'm extremely hyped about this contest, therefore I want to use the opportunity and give some love to one of my favourite champions - Jax. I want to delve into the idea of Jax's appearance and explore the ways I can show the audience what he looks like without really revealing his face. I'm planning to use other champions'…
Working my way around to understanding face proportions. Here is a study I've done with a variety of heads and skulls, I wish to do this on a larger sample size and figure out the average measurements. I've learned that the Rule of thirds, Eyes half the face vertically, and ear hole divides the face horizontally are…
Just tried in Maya quickly. Switch to face selection, select all faces, then deselect just one (I think this helps Maya to not get confused as suddenly the mesh you are doing this to doesn't exist?). Now use Extract. You should get a pop up that shows 'Keep Faces Together', you'll want to turn that to 'Off' If not you can…
Thanks everyone! :smile: This was achieved using lots of alpha cards scattered over the mesh. You could also use groom to achieve the same (and probably better) effect I used a generic skin texture and scaled it down vertically so it gave the impression of cracked and bent leather. I used it in conjunction with morph…
I went ahead put in the placeholders for weapon swap and shoulder cannon control. I have top and right face button open for melee combat. The bottom face button is jump and left face button is dash. The going idea is to string together primitive actions to make melee combos. The face buttons are to allow a sandbox melee…
Not enough space (in blender, as this seems to be, called margin) between UV-islands ?? Just a guess.. you might give some more info.. Also the low-poly seems to have orthogonal but not-connected faces.. and n-gons.. (even if that part seems to lokk okay).
Since the nVidia shader contest was extended, I thought I'd try my hand on remaking the ZBrush wax shader that everyone loves oh-so-much (I just switched back to zbrush from mudbox and wow is it awesome). First I just want to get the surface properties right for a sphere before I move onto complex surfaces and all the…
Here's a message i got regarding a post in which i defended some guy who slagged off this guy for writing in a rather annoying way. The pm's i got were nothing short of comedy gold, i thought. First he tries to get me to think he's a foreigner in England, then he blames his grammer (sic) on being distracted from school by…