Update, started working on the forest area of the landscape, testing the tessellated stone wall material using a bridge mesh. I got few other rock and cliff meshes in the scene as well.
Just a few of Leonardo da Vinci's innovative war machine designs in hard copy: Tank Flying Machines Machine Gun Robotic Knight Diving Suit Revolving Bridge Parachute
Looking hotter:poly124: Still think her nose is a bit romanesque, there should be a bit of a curve on that bridge there imo. Also, hows about green eyes? It would match her outfit and makeup.
Kia ora as per topic Bridge does not make UE4 Materials needing some help I sent of the email and NOTHING has been done, you plugins is still for 4.10 and you clients are being ignored great
Fix it! Add the bridge piece that connects between main body and wheel: Make it narrower the end part, and soften the seat: I also expand body and wheel part little bit larger than before:
Nice to see you're still cranking it out over here. I dig your bridge town, and your figure drawing is definitely improving. I'll be trying my hand at zbrush pretty soon too. :)
The side view from before you started messing with asymmetry is a lot nicer. I feel like the nose is a bit flat in the latest one, pointing out too far. Look at comparing the bridge and septum.
Man everytime you post some updates - i really wish to play this game. Very nice.. i love the handpainted textures on that bridge and what you did with the blockout in gerneall. Gute Arbeit Jungs ;)
You can also use OBS as a bridge between Google earth and substance designer and then do it a bit like bitmap 2 material style If you use Google earth studio you won't render the texts
you can ask for a portfolio review here. plenty of professional artist can probably identify shortcomings. doesn't mean it's same reason this employer turned you down, but that's water under bridge