Actually toomas, no it doesn't scientifically. First where do you draw the line from one race to another? Science categorizes, but there is not a specific category. I can give you more arguements if you like.. 25% of a country (and growing) is a large amount of people Toomas. Pak, "But white people's culture aren't…
Hello, I´ve done a lot of Mechs and hard surface stuff, in the last months and i always wanted to do a nice realtime Bust with all the fancy SSS and translucency. Finally i took the time and here is it ;) It has 25 000 Tris without the spit Object. And there are 3x 2k Textures on it. It took me about 10-12 hours to make…
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So the game, I have been working on for over the last 3 months has just released on steam :) Still says it is early access but we are waiting for steam to fix that, so right now you can get the game 25% off. http://store.steampowered.com/app/238430/ Has been a stressful day but also really fun, I would like to hear what…
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We are looking for a skilled freelance artist/logo artist who can design the logo for our upcoming Steam release: Filthy Hands. Job Description: - Analyze our game brand/character and apply that to an eye catching logo. - Workload should be under <12 hrs. - Pay depending on experience ($15-25/hr) (Budget of $350 for logo)…
They were talking about their studio and pipeline, so I wasn't sure about asking something technical and specific that sounded like it belongs to a classroom to a professor - especially in an auditorium full of people. While I was hesitating he already moved off to another topic. If you think this is a stupid thing to do…
I think you may be making the eyeballs too big in the socket. An average eye has a diameter of 25 mm with a 12 mm iris. An average head is about 22 cm tall. Use real world measurements to get the right eyeball size in relation to the head, the results might surprise you. Also, since the iris is about half the diameter of…
Really solid work. Below are a few suggestions mainly directed at the coins: - The addition of some geometry coins placed above the sea of coins in areas of main interest such as around and against the throne would help reduce the flat look that's happening at the moment. - The normal map for the coins is not very apparent…
Hi, the models that you have put in galleries are awesome. However my requirement is not so awesome models. I want simple low poly texture baked models, which I will use in jMonkey engine as unshaded texture. My major interest is to put some 20 25 models in a smimple scene. So I need highlt optimized models that may just…