Hello Polycount . I am currently employed as a 3d Artist on a 2 year contract stretch with 1 year remaining ending in oct of 2016.I want to start addressing my portfolio now so that I am prepared when this contract is up. I'm looking for any feedback on my work, what I should add / remove and overall presentation ideas to…
Enabling "Smooth to Adjacent" in 3DS Max 2016's Chamfer modifier gives you perfect face weighted normals (1), however, adding any modifier on top or exporting to fbx breaks it and smooths only the chamfers (2). Collapsing the stack smooths the whole object (3). Has anyone found a solution for this? Using a plugin is fine…
Apologies if I am missing something basic here, but I just bought QS2 yesterday and while so far almost everything is working as expected, I am having issues with the Color ID script for Maya. First off, if I try and use it as directed I get the an error reading I read on another thread to drop the reload argument, so I…
I have no idea how to check the current state the contraints are in, so as to make some simple if commands, and assign this script to a hotkey. Just in case, I'm talking about Maya 2016's new edge constraint feature found in the tool panel (I think they were in the modeling toolkit in previous versions, but broken). I know…
I would rather not, but we are in a pinch. I need a elemental skinned for our mod, Battletech : Mobile Infantry. Here is a link to a pic that is about what we are looking for the skin to look like: http://www.cdmag.com/articles/030/006/shot9.html (not a elemental, but a good idea of what we want) We are looking for a high…
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You should check the plugins folder for your version of max. Make sure the plugins for xnormal are in there. Mine is 2016 and i had to manually put the xnormal plugins in the 3ds folder myself. 3ds max plugins location: Install drive letter:\Program Files\Autodesk\3ds Max 20XX\plugins If its not there get the plugins from:…
Where do you get THAT info from. Performancewise Max 2016 and Max 2017 are top, with Max 2017 mesh performance skyrocketed . Featurewise those releases include a lot too, but still the impression that they pump a lot more resources into Maya might not be too wrong. Though the latter seems to have got some serious low blow…
Thanks Scruples, that article was actually very helpful in solving some auxiliary issues. We posted this same question on the Autodesk forums and someone posted a very detailed custom way of doing this - completely solving the core issue, which can be viewed here:…
I love it! :) But I'd recommend to make the shape of the ground less polygonal and give it some height. The scene endes abrupt. you can blur it like here: https://cdnb.artstation.com/p/assets/images/images/000/111/611/large/nick-duarte-land-diorama001-final.jpg?1403494839 or break the shape abit like here:…