Welcome one and all to the 97th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
You can use custom code nodes to handle whatever you want within full ShaderFX I've ported the diffuse and specular IBL models found in the substance designer shaders to ShaderFX successfully this way and they work great. Obviously you need to understand vaguely how the code works but it's not that hard Edit. It did mean…
It won't let me use a worldNormal node in a pixelshader input. Either way, I'm quite certain that you have to do it with two diffuse calculations, otherwise you won't get the RGB channels to differ and get the desired effect. I mean, no matter how much you modify the normal input of one diffuse calculations you will only…
I built a new computer and got this $50 Hawken in-game-credit code with one of the parts, I think it was the i7. I don't play Hawken and really rarely play any games (not that I don't want to, but I have an 8 month old at home so...). Anyways, I figured I would offer it to a polycounter first. PM me for the code. First…
it's possible to do anywhere with Max ("lighter" in photoshop terms) and subtract arithmetic nodes working with texture pixel values (blending modes) . Perfectly doable in Photoshop, Substance Designer/Painter, Blender shader nodes, etc Sure in 3dMax too but i did it years ago in old shader fx only before they bought it.…
Epic Games has been quietly working behind the scenes on a M-M-MASSIVE update for Unreal Tournament 3. However, the most exciting news may just be that this is only the beginning - a very small part - of what they have in store... SUMMARY OF MAJOR FEATURES:* Major enhancements to Server Browser * Visual and menu flow…
Recently upgraded from a 2010 version of UDK to April 2011. As I am running XP64 here at home, I can't get much more current than this. As a side issue, if anybody knows the most recently possible build of the UDK I can get is, that would be nice... ...but that's just a tangent. This pathetic cry for help is about…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Yes in Max2008, 2009 or 2010 you can do that. Though from my experience it is still somewhat limited, it would be awesome if it would be perfect but it is not. Some things do not always work and on the scripting side of things it makes things even more complicated. Because internally it has several nodes of mesh selections…
You don't have to have ultra high end PC to do environment art.Dual-Core 2.5GHZ,4gb RAM and 50$ gpu could do it.Games don't lag just because of great graphics but because of code running in background so when you are doing an environment there is no code running in background which means CPU can work on graphics more. This…