https://youtu.be/QBAM27YbKZg?t=579 In Fallout4 they had custom pivots for these types of "off grid" cases (~9:40). It was an in-editor feature that allowed them to stick to a custom grid for a specific section. It basically realigned the grid to that new hallway while maintaining the grids for the other sections. That…
Disagree here in general. Environment art can be easy if you're taking any one little part of it by itself. "Hey, I can make a door!" But it's a tremendously broad field. Some environment artists have to do tons of different tasks. Some aspects take meticulous planning such as building a skyscraper out of modular pieces.…
Long time without posting anything on here so thought I should start posting again :) I finished the character a while ago but recently made some changes to the proportions of everything and got some renders in Keyshot, I think it's looking much better with the new changes! :) I've also been working on my final year group…
First of all, how much planning have you done and what is your goal with this? Couple of questions pop into my mind: -Do you have any sort of moodboard/reference of what style you are shooting for, since the concept is open in that regard. -Have you thought about modularity, and texture usage (tileable textures), it kinda…
Yes, for over 10 years and, yes it does need enforcement. This thread and peoples responses proves it. posting stuff like "When you fuck up, there should be consequences and there is no worse consequence than to feel your peers scorning you." is a sure fire way to rip a team apart. that should be done in a private meeting…
Some random models/textures to get back into the swing of things. Wanted to learn more about foliage and also experiment with style. Not on my usual quality level, but it helped get back on track and learn new stuff. The wheat was procedurally generated with the free tool Arbaro. It's kind of like Speed Tree and allows you…
your over-thinking it, also modular dosnt mean you need to import hundreds of pieces into udk, you can build it as one mesh in max or maya, and just have lots of different pieaces share the same UV space, and for large areas doing a lot of mapping to tileable textures and trim sheets. can bake AO to the vertex colour also…
susbtance designer materials - wooden planks Started building my wooden plank material that I will be using for the wooden floor in the small hallway, and the Hallway wall panel walls in the main hallway. I'm having some lightmapping issues so it looks much dark on the walls than the floor itself. I started with this for…
Keep trying If you were trying to use modular pieces, you've failed. It doesn't seem like you even know what it means. The advice above about making variations or putting other objects on the same texture page is exactly what you should have done. It also looks like you have UT terran in the back that you made in like a…
It seems like the general consensus is to either just stick with the current programs or spend time re-purposing them to fit our needs. This is a little disheartening. @PolyHertz I completely agree with you there. I have yet to see an app that can fully let you drag and drop and build out your own custom UI like modular…