Well not a tutorial expert here so bear this with a grain a salt . I have my own tutorials on yt and if you put me to watch them with a gun to my head I would die of cringe . So what I am gonna say kind of applies to me as well . While it is useful sometimes to have the user feel and see your thought process it makes the…
My first ever big environment! Based on a concept by En Moroldo (https://www.artstation.com/artwork/P64rA3). This was a really great experience, it was incredibly gratifying being able to use the techniques and tools that go in to making an environment.
Project/Client High-lights: Dead Alliance - AA Client: Psyops / Illfonic PS4/PC-Steam Publisher: Maximum Games - Mid-to-Complex Scale Art & Tech Solutions - All Zombie Characters : Modeling, Texturing, Rigging, Technical Setup - Hi End Sculpts, 4k Rez Textures, Process for Game LODs - Highly Stylized Characters with…
Update03: + Updated world lighting ("Blue Hour" for the world), added spot and point lights for points of interest + Added Fog Cards + Added particle effects (falling leaves and fireflies) + Adjusted saturation and contrast w/ the post process volume in engine. + Sculpted a Ent creature to be fused into the tree, Textures…
Hello! Unfortunately, I did not had enough time to finish the project in time during the monthly challenge, so instead of stopping and abandoning it I've decided to keep on working on it at my own pace. So far I've made the floor material in SD and been working on the props (the textures are still WIP though) And as of…
Thanks everyone! @AMIRABD2130 Thank you! @PERZIK Hi! thanks for liking :) @TIMTIMSALABIM thank you! @ARTBYCHIEN Hi, i'm glad to hear that. Well, I study very much, you can try to copy the artstyle from artists that you like, after sometime, you will be able to do your own style... and practice everyday. About the artist…
windows movie maker is probably already installed on your system (it's free with windows) and works fine for basic video editing: http://windows.microsoft.com/en-us/windows-live/movie-maker Also both maya and max can compile image sequences into a video file: with maya you use fCheck to do it:…
Yes, I'd also say majority do that conversion, just like bumpmap NV photoshop filter or other stuff. You need a normal in the end, and sampling neighbors to generate it from height differences is something you don't want to do at runtime, you just want to sample the texture once and get the normal (or gradient) directly.…
Players are loving our latest wave of content and we want to keep the magic flowing ✨ That’s why we’re looking for new Associate Technical Artist to join our creative crew! In this role, you’ll help bring thousands of meaningful designs to life for players all around the world, while also crafting smart tools and workflows…