Just posting this as an example towards the textures, uv layout and how you should consolidate the space you have. This example is using a 1024 (no engine goals in mind) This still has some bad uv spacing but you get the idea, pack it in better now so you do not do more work later if you choose to use this(your current…
HI Vonboe, There are several factors I believe that are playing against you in getting your footing into the western market. Location, Breakdowns, and Aim/Presentation. --It's less of a hassle to hire a potential employee if they are in your country. If you can, get some sort of visa and get to the country with the studios…
Of course you will want to make sure the way you're laying out your UV shells makes the best use of the space. You might be able to achieve a higher level of detail with just a better UV layout. A lot of people just starting out struggle with this and they waste a lot of space. Without seeing your UV layout it's hard to…
Thank you for the link and reply. 1) I do have Unreal Tournament installed, and I have tried creating levels for it, but part of the issue that I have is that I keep drawing a blank when trying to come up with a layout, and I keep fighting myself to commit to a layout. (I find myself reworking it and making no progress) 2)…
Hey Nicholas, After taking a look at your site there are some things that I would look at changing/ fixing up. Layout: I like the layout, it's pretty similar to mine but having your thumbnails on the left side and your info in the middle at the top makes it look like you have a html/css error in your code. Personally I…
I think the model needs to have UVs as a prerequisite to creating any maps inside zbrush, otherwise the options will be grayed out. The real question is what do your UVs actually look like, and what version of zbrush are you using? In older versions, zbrush would spit out pure red UV check maps and blank normal maps if you…
Not so fast... there are some times you might want to unwrap the high. If you apply a bump or a normal map to the high poly it will be captured also, this is good for things like scratches, wood or stone materials to transfer over to your low poly layout. It's especially useful because it can seamlessly flow over the low…
No worries. But still, you have to admit the industry at this moment is not in the most healthy of states. How many studio closures have happened this year alone? "next-gen" gaming has pretty much bankrupted a good portion of them as is and more continue to fold everyday (Curt Shillings studio just recently, and it won't…
This is really nice, been waiting for another baker to switch over to. Especially something that's simple to use and doesn't over-indulge the user on minute and unnecessary options. I recently read this book and it really helped with understanding good layouts and design philosophies, I highly recommend reading it... From…
Thanks for the nice words guys, and the critiqs. Tumerboy - Right now I am just freshening up. I've been envious of all you guys having great looking portfolio sites online. I want to start doing a lot more personal work, so I figure a good help for inspiration is to get a site up where I feel the need to update it more…