Continuing to block things out, I have put in several props and decorative elements, added some more modeled detail to several architectural elements, and have further pushed lighting and added more temp materials. Things I am liking: * The spread of color in an otherwise monochrome space feels correct. I am going for a…
i remember that game... rmit? (it's chris :P) Flash site was loading pretty slow and while it looks nice it distracts from the actual work imo. Alot of sections too, i'd reccomend trimming it down to a 2d section (throw the more finished sketches and concepts in there), then do a game art section. Might be an idea to pick…
Well, details like on this helmet absolutely cannot be distorted/elongated/stretched in CAD - that's just not how CAD surfacing works, and that's precisely why I showed this practical example ... Of course a simple grenade or belt buckle (or even a complex firearm, especially if a degree of improvisation is allowed) is…
Actually from the rumors I've heard and the underpinnings of that article, I think Tim Shafer sounds like a nightmare to work for. Direct disagreement lead to the entire level design staff leaving? I know that producer tried to put a pretty spin on it, but it basically sounded like he was a dick and tried to use the rest…
I am simply just adding a response, nothing more, i am not on a high horse or a low horse i like what i do and i present my own work, i do not see my work as any better than anyone else's just fyi. Dark black-grounds usually aren't that great &/or it takes some really technical eyes and know-how to get right, imho. Quick…
I'm currently working on a car model and am at the stages of baking and doing the materials. However, I've run into an issue when baking the low and high poly models. The material is a bit distorted and there are some black speckles around sharp angled edges. With that in mind, I figured it was something to do with the…
Hello! This is my first time posting here, I hope I get things right but don't hesitate to point out any mistake I make. I'm a 3D artist specialized in environments and in stylized 3D for real-time rendering. I love it when my work can run on a potato, hand painting textures bring me joy. I used to work with 3Dsmax, now…
If not blinking then maybe at least subtle darting/shifting/trembling of the irises. As I understand, even when a person intentionally tries to hold their gaze at a single point, the eye/brain mechanism still automaitically captures several different "frames" of the image.
AO is actually noticeable in Unreal Engine 4 if you put it in it's correct AO slot, it's a subtle difference but since we're dealing with PBR here it's all about using the correct amount of subtly in the materials. You'll mostly notice the difference on anything indirectly lit. As sort of a compromise between having a…
Latest Pic: A list of what i plan to make: -Church + bell tower + outhouses -Graveyard (pic) -An awesome tree growing in a circle of gravestones (pic) -Side and rear gardens (pic) -Field with trees and path (pic) Things I am aiming to do/learn: Will be adding to this list as I go… -Foliage! Done very little of this in the…