Since my annoyances ended up birthing this wonderfully positive thread, let's give that a second go! This chapter's called Inconsistencies: you can't focus on (or indeed orbit selected) a sub-object selection in all modifiers, despite these modifiers having the very same sub-objects as Edit Poly does. A few examples:…
Rigging is building the skeleton and systems that the animators will use. Things like setting up:* IK/FK blending on limbs. * Facial controls. * Motion capture integration * Rotation controllers for eyes and heads * Creating a final skeletons for the engine to use. * Creating the systems that blend and align the final…
Hey Mark, He's all on the same material. What I ended up doing was instead of one smooth bind for everything, and sorting out the weighting after was to bind to selected joints. This made the weighting process very simple as it wasn't considering all the neighbouring pieces. The geometry is very broken up. The legs, arm,…
In terms of modeling tools, Max, Modo, and XSI are the kings. But the only program with a system comparable to Maxs modifier stack, and the flexibility it brings, is Blender.
I'm looking to bring on a 3D character artist for Zenith, a VR MMORPG. We're currently 6 strong and backed by a leading startup accelerator here in the bay area. Role will be 2 months, full-time, freelance initially, with room to grow into something more permanent if interested. I'm already working with another artist…
It's looking much better than it had. Breaking it up with small and large webs and other similar objects is going to help. I'd keep tweaking the lighting, especially the strength and falloff. Candles do not illuminate very well. Play with various angles of moonlight shining into the room. Look at some of your favorite…
Fuse just listed pretty much what I am missing when it comes to modelling. The things I can't model quickly without are universal "Connect" (plus connect-2 and connect-3 to quickly insert 2/3 edges into a selection), universal Collapse, and a toggleable system of working in highpoly (High Quality Preview in Maya is…
If the only difference between the 2 meshes is the texture and they both have the same UV maps, press 'M' to bring up the material editor and you can drag the materials in there onto the mesh. If the mesh/UV has changed on the first one, but the number of bones is the same. create a copy of the first mesh and re-skin it to…
Well my rig is 3 years old - I havn't needed to upgrade because consoles kept game requirements level. But my PC really creaks under heavy max/photoshop usage. Basically yes it means I need a new mobo for new ram and CPU, but RAM and graphics cards are so cheap nowadays it's really not much of an issue. I'm looking at a…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…