I hate to be the one to say this, but the first episode is still by far the best (Frank Darabont FTW). They're introducing far too many plot holes, and 1-dimensional characters that serve absolutely no purpose other than to serve a completely irrational plot twist. For a show more so reliant on character depth, I really…
The plot that I need a DEM for is approx 50m x 50m, and I have 50cm DTM lidar data. I think that's detailed enough. I have no previous experience with this, and all I'm getting is a flat plane for the DEM, when I know that the plot and surrounding area is steep and varied. I'm not sure where the fault is. Would you be…
Eh whats all this, Robots sucked ass bigtime.. are you confusing 'looked very pretty' with 'good film'? Robin williams was about the only semi- redeeming feature and he was waaay off par. The plot was vapid and poorly structured, and when I say plot I mean Formula. The film lacked any kind of balls whatsoever basically.…
I've been learning zBrush over the last year and in every learner forum post i see, I always see posts about the camer and how it works. Does anyone actually like zBrush's camera settings? I absolutely can't stand it still. Everyone's always like "oh you'll get used to it, it'll make sense later." To this day, I still…
Many Thanks for your feedback and the time you spent on this analyse ! I didn't make the girl from a 2D reference, I simply modify the chick in the software and import the model with underwears only ( that I used in the picture ), and I did a little overpaint on ( skins/face/hair). At 0:05 the base model :…
Well, I've suspected something like that - they're a bit confusing from the beginning, and i probably need to make some more informal introduction into these tools. Let me then introduce myself first: my name is Alexander "Joss" Khalyavin, i'm Maya tech artist/developer with ~16 years of Maya experience. Autodesk Maya…
For this character I’m picking up a concept that actually in the Overwatch artbook. There's a ton of amazing work in that book (buy it, it’s good!), but this one definitely caught my eye. She’s a neat early hybrid between what later became Mercy and Symmetra. I’m going to take this design and develop her a bit into a fully…
Hi everyone ! I've done some stuff since last post =) First of all, the splash screen is now 99,99% made on marmoset, meaning that this... ...Can easily be shot these ways : And yep I've found a nice trick to do the Jetpack VFX, on marmoset it's quite simple, a model ( looks like a drop of water ) deformed by a heightmap (…
Cheers guys, appreciate it! Some things that need looking at still before i move onto the next part: * fog material could do with DepthBiasedAlpha to get rid of any harsh lines when it intersects mesh. * possibly look into making more particle effects for localised stars around the main hologram, possibly in a line or in…
Something really bothers me about those legs, I think its the fact that the silhouette is just a straight tube. I think you need to work to define the underlying shape of the legs better. I see what you're trying to do in terms of the last exile reference, but I don't think its working out well for you here. The arms have…