I've been learning zBrush over the last year and in every learner forum post i see, I always see posts about the camer and how it works. Does anyone actually like zBrush's camera settings? I absolutely can't stand it still. Everyone's always like "oh you'll get used to it, it'll make sense later." To this day, I still can't stand the damn thing. zBrush is an incredible program. It does so much awesome stuff, but holy crap I can't get over how obnoxious this damn camera is. I've locked the Y axis so that it operates more like traditional programs but the pivot point of the camera is like entirely impossible to set up correctly. I've noticed if you hide half your mesh and hit F to focus on the part that's visible, it still sets the pivot point in some strange ass position relative to the whole mesh instead of the visible part that it's centered on. I don't know, I'm just venting mostly but good god do I hate zBrush's camera
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I don't have any trouble with it but I've been working in zbrush for like... 7 years so
https://draster.com/ZSwitcher/
in which case you could just switch to another sculpt program entirely it would seem - and trade performance for sanity.
This is the trick. I have an faster time orbiting in zbrush than I do in other programs because of it.
On a more serious note: The Zbrush UI is incredibly flexible and everything hotkeyable. I'm not saying it's perfect, but I don't think it ever gets in the way of my work.
Custom Hotkeys
Custom UI
And mixed: Custom Menus bound to hotkeys.
isnt this exactly what everyone does in other packages like MODO etc as well?
Or is the problem people have with ZB purely coming from the .. interesting camera controls?
Wish I could get ZBrush style navigation in Blender.