It's a 3D game character model with texture/spec/normal. But they are asking the Shader setup needs to be done in Maya with Maya stock shaders or mental ray. And for the turn in, they are saying renderer and lighting of my choice. By renderer by my choice are they saying default/mental ray or are they saying I can use…
I checked and all the bones are at the right scale, maybe me having scale locked though is affecting it in some way. Thanks for the tip though, I'll remember to check that in the future if I have issues. It's good to know what the checklist is as far as things that can go wrong. :) Ok, cool. I think that will make it so I…
Check out the latest preview of Maya with DX 11. The viewport is using a DX11 shader with crackfree displacement. http://area.autodesk.com/blogs/marcel/maya-directx-11-technology-preview
is there a tutorial out there for rendering hi polys in maya? ive seen this one http://www.artemstudios.com/2010/tutorials/material/MaterialRenderingTut.htm which ive used in max, but is there an equivalent for maya? thanks
Hey I don't know if there is a thread already on this, but is there an easy way to make rivets/bolts small little sci fi recceses in maya by floating geo? as a side note how do you float geo in Maya in the first place? :poly122: peace out!
Anyone have any good plug-ins for Maya that enables pelt mapping ? I know max has this feature built into it, but I want to strictly work in Maya atm. if anyone has any idea or if you can send me in the right direction that would be greatly appreciated
Hey, I was wondering what the trick was to get good results using Maya 2009's UV relax tool. The newer versions of Max have a very nice relax tool and I'd like similar results with Maya somehow. Anyone know what I'm talking about?
Well, there's another way to fix it. A lot of Maya's internal commands and menu's are in there as .mel files- for that marking menu specifically it's in C:\Program Files\Autodesk\Maya\Scripts\other if you're on osx, you need to ctrl-click the application and choose 'show package contents' to get to the goods. So what…
Hi, guys. I am just starting with Maya. I need to learn this because i am student now and they use Maya in the university and not a Blender. I have been with Blender for almost two years. This is great program for me because it allows me to make complex animations quickly from the scratch and cheaply render them, this…
So, the BEST thing that could be integrated into Maya was a true auto-rig feature. Looks like Maya fail to deliver that, since you need to massive retouch weight after so called auto-rig. I feel that Mixamo was years of light forward with their autorig feature. So since, the Maya autorig is just as good a Blender one, I…