Adrian, for future reference, most forums have support for BBcode. To put in an image, it's usually . As far as AO and CA is concerned; I usually look at things like that in terms of hierarchy: Cavity is local, whereas AO is more global. Therefore, I consider AO to be higher in the hierarchy. So I usually start with the CA…
You are welcome :) If you are not using any 'fancy' algorithm, all faces are weighted. But this weighting is not calculated for entire object, just for the given layer. This way if your layer contains faces sharing the same normal direction they will become super flat. If you select green faces and add them to any layer,…
This is a gameplay consideration. If you need the cannon aim to be responsive immediately to input then lock it to the mouse, move on and then add animations local to the cannon later if you need them. If the cannon should lag then you have more freedom and can basically do whatever looks prettiest However, it's a game-jam…
@Eric Chadwick Thanks. Tried it. It works. But it works only for red colored layers. How do I specify another layer's colour? EDIT: Found this: https://gist.github.com/eppz/50847c5c058f2f2a0089a5b8435f5025 It toggles layer by name. All u need to do is change the name in the script and it would select or disable the layers…
@Lokthar thanks, i made individual layers for each piece in 3dsmax and then rendered each layer with vray, I then assembled each layer in photoshop and then did a simple selection , feathered the edge and cut away that layer exposing the layers underneath. @CybranM The engine bakes were a lot of fun yes :) , The engine is…
Just added the rotate functions this morning and decided it might be worth sharing. http://www.dissidentlogic.com/sgfx/data/ps/sgfx_normal_map_actions.zip Cut and paste from my site: "Set of useful actions for working with normal maps in Photoshop. Overlay: Levels blue channel of current layer to 127 and sets the blend…
Hey guys, I'm working on a first person red dot sight and I want this laser effect to really pop. I'm working in Unreal, and I have a camera and a weapon sight attached to it. The camera is free to move about the world and look in any orientation with the weapon following it. I've got some subtle movement of the weapon in…
This is probably clear, looking at your WIP, but just in case: Meshes with such high polycounts are usually not authored like that. What you are seeing is likely the result of extracting the mesh from a game (since it's all triangles down the line) or the meshes being triangulated at a later point in the workflow to…
Hi Argent, thanks a lot :] Unfortunately I don't have many steps to show, since I typically paint in one or two layers, but I'll explain what I can haha. Maybe you can get a little from it :) Here's some process for my cliff texture: 1. Icky! Started with a photo to get a little texture going on. 2. Refining... 3. Decided…
If you are new to animating or working on a VERY small project, use Biped. Those are the ONLY circumstances I will EVER recommend Biped, because it does those things quite well. EDIT: I take that back. Just don't use Biped if you've never used it before. It lives in its own world and animates differently than everything…