This is my first time posting in the new forums, hope it works okay! For the past few months, I've been working on creating this concept by Valdis Matas: http://3.bp.blogspot.com/-TtCjumWpgfY/U6AMdIOWImI/AAAAAAAAARM/qEX4k4dLGJc/s1600/Paintover2.jpg (it was the subject of a noob challenge a while back) Here is what I have…
Hello everyone, Its been a while since I posted something here. I wanted to share a model I've been working on. I really fell in love with hand painted characters (really hand painted anything) and its what I've been doing the most. I created a monster and his weapon from Hob, the upcoming game from Runic Games to practice…
So far only Valve has proven they can make sense of Linux that go beyond simple IT work. Gabs, former employee of Microsoft, hatred of Microsoft will have no end.
I always did this type of rounded bevel with the spin tool in Blender. I've also been looking for the equivalent in Maya but so far the closest I've come across is 'edit mesh > wedge'. I hate that it's the one tool you have to be in multi mode to use, also you have to delete the extra faces afterwards :/
This is looking cool so far with those bottles! We have some examples of face wireframes, in case that helps: http://wiki.polycount.com/wiki/FaceTopology
I drink water, take vitamins, eat one or two meals a day and take long walks. Lost 33lbs so far (since feb), down to 188lbs now and still going down (6'2"), and I didn't even have to work much for it~ Once I reach 170lbs I'll try and get some proper types of exercise in a gym of sorts in and stay fit, or something. At the…
thanks for your opinion poopipe. So far looks like centuries old technique painting it by hand by long flat sabel brush by very oily paint with random rotation, then using another puffy sable brush to subtly smear the paint tangential to original stroke makes a best illusion for height image. Too bad there is nothing like…
Hi , I’m a game designer working on a Dragon Ball MUGEN game for approximately 2 years alongside my development team. We are sprite artists, UI designers, game designers and animators aiming to develop a MUGEN game called Dragon Ball Z : Retro Battle X 3. The game is mostly notable for having a full length story mode which…
Some more updates on the Houdini tree: High poly: Low poly (Remesh and Reduce poly nodes) FBX exported to Unreal: I think it looks nice so far. my next step is to apply some simple texture by using reality scanning, and bake out the branches.