Hi polycounters! I'm developing a tool that load every scripts contain a subfolder (called "Pickers") and then load into the Rollout the script, in this case is another Rollout. The problem is when I execute another instance, if you select another external script (not human), this is loaded perfectly but if you select…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Riggers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Designer to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to life…
https://wiki.unrealengine.com/Landscape_-_World_Machine_perfect_integration -256:+256 in "Terrain Altitudes" in "General Setup" Look in World Machine at your elevation maybe you can find a Match for UE4 in this way.
Have you tried the Depth Peeling option in viewport 2.0? I usually crank it up to 1 and I haven't had any problems. Renderer > Viewport 2.0 > Option Box
I'd skip the whole high poly part, that's total overkill for what will end up as a tiny model on a tiny screen with a texture around 256 x 256 or less. Paint it by hand.