Hi guys and gals ! I made a small script that locks an object for editing, while keeping every other object on screen for reference. It's a toggle so it works with just one click and throws you into component edit mode when activated and then back in object mode when deactivated. I've attached the script and you can just…
its more about the player and the crap that comes with it - I just hate apple for that, which is putting a raped version of Quicktime on the windows platform. Luckily some browsers are starting to implement video playback (firefox, chrome, opera to name a few) with either MPEG4 (needs license though for the browser…
I'm not so sure opening with a streaming reel set to play is a good idea on your main page. I normally like the option to view a reel (or not) based on the 2D images I see first. One disadvantage is that you start spending your bandwidth right away anytime someone comes to your site. ouch... Maybe give the reel a splash…
Working on adding width to my hard edges using the voxelMesh node. Basically taking each piece of my large split mesh, converting it to volume and back to polygons. It seems to be a pretty solid way to add definition to my mesh. There's some nasty results coming from concave shapes though, something to come back to.
Thanks Hawk! Unfortunately I haven’t worked on it since. I
basically had to drop everything to take care of a family emergency (still
reeling from the loss, tbh). Hopefully, I’ll be able to come back to it at some point,
but for now it’ll stay in my to-do list of personal projects, hehe… So sorry guys I wasn’t able to…
I can share mine though it was a while ago. I'd say it really depends on the studio and how well they have organised their onboarding process and what a junior is expected to take on as responsibilities. Usually there is the studio wide onboarding where they will cover everything from studio overview, projects, codes of…
This bugged me too. I figured, if anything, she would have been the one to stumble upon evidence that would have outed dexter. She was just another pretty face Harrison's character didn't go anywhere either. No signs of him becoming like his father. Pretty bland, but they had the opportunity to edge up the intensity with…
In before you get replies linking to landscape/height map tutorials etc ... You need to start at the right point. Landscapes like this are actually very simple and easy to do, and where you’re currently at will probably feel like a major victory however, it’s not going to get you very far. You’ll be left with a landscape…
While I absolutely support Valve and Bethesda trying to come up with a way for people to effectively monetize their work as a part of the Steam ecosystem, I think it's a bit silly to treat this like some sort of huge ideological crusade when it was literally not a thing that existed less than two weeks ago. Yes, it would…
hi basically if you want to do VFX for video games, get familiar with an in-engine particle editor - for what its worth, my recommendation is UDK as it's still widely used and cascade is, fairly nice; I prefer it to pflow. The timings, forms and pretty much everything are often done in engine particle editors. The most…