I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
Hi there I have a script that exports fbx file automatically. Is it possible to do the same thing but save selected instead of exporting file? Here's the script for current in geometry do ( select current newFileName = current.name newFilePath = pathConfig.GetDir #Export completeFilePath = (newFilePath + "/" + newFileName)…
Hi, I'm doing some research on workflow optimizations of real time gfx workflows, and I wanted to share this method to get some opinions. In short, atm, I combine 2 scripts (a 3ds max maxscript and a Photoshop script) to get me started asap in photoshop working on a diffuse map that matches normal map transitions…
Yeah Max's listener is complete crap. It will even spit out information that, if you try to execute it, fails (such as the wrong number of arguments given by the change material ID function). If I didn't know how to script, and features were missing, and people were telling me how if I invest a couple hours to learn basic…
i dont think the 2.49 bevel scrip will work in the 2.5 version of blender... plus dont forget that bevel is now a selectable option in the modifier stack of 2.5... i do know the advantages of the script was making only certain parts bevel within the mesh, something i dont know why they havent implemented yet...
Last question, fingers crossed. when I first execute the script above that creates the joints at the pivots (this will be button 1 on my UI) then I execute this script the bind the joints (button 2) i get this error after executing the bind joints # Error: RuntimeError: Not enough objects or values. # this is the script I…
Well, happy days! :) I spent the last couple of evenings completely rewriting this script. I've changed it over to using a custom rollout window with a progress bar display there, I really don't like Max's global progress bar! The good news... capone sent me his test mesh, which is around 33,000 triangles with 795 separate…
We're excited to announce our Greenlight campaign for Leadwerks 3: Steam Edition. This software will be distributed through Steam and allow you to build games with Lua script and publish them to Windows and Mac through Steam. We think Steam users will love Leadwerks, for a few reasons. Constructive Solid Geometry First, we…
They may be able to get close BUT they would be crippled using UDK. You need source code access instead of only a scripting language so you can do advanced things :) . Last i checked this cost 500k for unreal :) This is why a lot of developers extend on Ogre/os engines instead of using udk/unity where you are going to feel…
New game art tutorials from the team at Eat 3D Our friends at Eat 3D have recently released two new tutorial DVDs that you don't want to miss. Better yet, both of the videos are created by resident Polycounts. The UDK Modular Masterclass with Tor Frick (Snefer) covers the process of efficiently creating an entire scene…